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#1
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![]() How does weapon damage work exactly. I've been playing a human monk, got up to level 7 so far. I had been using 2x rusty maces that hAae like 5 damage each. I was hitting mobs for around 10-15ish damage on a good swing. This morning, after selling all my sulk and bone chips, I was able to use every bit of cash I had and bought a 2hnd Wu's staff for 90pp , can't remember the full names, but u know I've seen other people saying it's a good weapon. Anyway, after equipping it and heading out, I seem to only be hitting for 15-20 damage. This staff has like 28 damage I think, so was expecting it to hit a bit harder. Does it have to do with the fact that my 2hnd blunt skill is low or is it scaled down do to my level? Thanks for any info
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#2
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![]() dmg cap, read the wiki. also quit before its too late.
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Current Games:
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#3
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![]() Damage capped at 20 for levels 1-9 capped at 28 for levels 10-19 and capped at 60 for levels 20-29.
General weapon dps is (wpn_dmg*2 + dmg_bonus)/wpn_dly dmg_bonus for 1h weapons in mainhand(offhand does not receive bonus) is ((char_lvl-28)/3)+1 Your fists were probably better than the rusty weapons, but the wu's staff should certainly be better by L10. You will need to post all the weapon dmg and y numbers if you want a more comprehensive response ^^
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<Millenial Snowfkake Utopia>
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#4
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![]() The game? Or human monk?
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#5
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![]() You have level damage caps until 20. Can be increased with STR buffs, I think.
1-9, you can hit for up to 20 10-20, you can hit for up to 30 EX: My monk has a really good 2hander but she could only hit for 30 until she hit level 20, when she started doing the full 60dmg.
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#6
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![]() Copied from wiki (http://wiki.project1999.com/Game_Mec...bat_and_Damage)
Damage cap = (dmg * 2) where dmg is the weapon's stated damage. levels 1-9 - damage cap is 20 levels 10-19 - damage cap is 28 Levels 20-29 - damage cap is 60 30+ - lifted, can do 2x weapon damage or more based on class The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage: main hand = (dmg*2)+8 off hand = dmg*2 | ||
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#7
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![]() Thanks, that explain alot. Appreciate it.
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#8
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![]() You're right Sorn, really high STR can increase the damage a little bit over the cap, but nothing fancy...
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