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![]() To me, it seems Project 1999 is much more difficult to succeed than during the same expansion period during Live. Perhaps since the players have past knowledge and are prone to twink their characters, combat has been modified to be much more difficult. While I remember white conned mobs and even the occasional yellow being defeated solo, here I have had blue cons wipe the floor with me.
One time I was taking on a blue conned mob that poisoned me. I defeated the mob and was about dead myself. As I attempted to bandage my wounds, I fell unconscious. When I snapped awake, the poison counter was reapplied as if it was new. Thus the initial damage killed me outright, even though the process of bandaging apparently never applied any healing on either side of near death. Another time I had a mob nearly dead. Apparently a mob considered a "warrior" must have a subtle berserk mode without the critical hits. Being killed by a maximum hit, a maximum bash, and two more maximum hits in a row while I went from victory to defeat had me grumble "WTF?" in real life. This was a blue conned mob to me around level ten. My Iksar monk at level ten has now died three times in a row. I have been given enough advice that I should leave Field of Bone - especially since the wandering mobs seem to be a simple train signal: green, green, red. While dying is part of the game, to loose eight percent, eight percent, and now nine percent seems more than I remember. Perhaps the memory is hazy, but an eight percent loss happened in my late 40s to 50s while early teen losses were nearly negligible. I do not want this to seem to be a bitch rant. I am attempting to play the game as it is given without resorting to getting twink gear to survive. Again, my memory might be glistening with rose colored glasses. But Project 1999 appears harder than Live during the same time period. Anyone agree or disagree? | ||
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