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Old 01-05-2011, 10:02 PM
fischsemmel fischsemmel is offline
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Join Date: Dec 2010
Posts: 681
Default Running+strafing question

Edit after 4 pages of the thread - half of you are saying "lol you guys can't figure out how to make it work" and half of you are saying "lol you can't outrun anything so why bother?"

Here is when it matters: when kiting snared stuff. No, maybe it isn't worth running+strafing and managing your angle as you are going across WK. No, maybe you can't outrun something you accidentally aggrod while on a corpse run. But that extra bit of speed DOES make a difference when you're running away from something you snared (or when they are not snared and you have a run speed boost)... because the quicker you're going, the sooner you can get off another spell or whatever without the NPC(s) behind you catching up and beating you down/interrupting your spell.

Another edit after 5 pages - Tested running+strafing today across 2-ish minute runs along a path I could not possibly have messed up, and over a few repititions strafing+running was 10ish% faster than just straight up running.


I seem to remember that back in the day, you would run more quickly by running forwards AND strafing than just running forwards. I don't know if that is the case on live anymore... but is that how it works on this server?

It kind of feels like it does in game, but I haven't played around with it enough to really know.
Last edited by fischsemmel; 01-07-2011 at 10:47 PM..
 


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