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#1
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![]() Hey everyone i played on blue mostly but im thinking of coming over to red. Whats the server population like? whats the best pvp class? Hows the guild vs guild pvp a lot of fun?
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#2
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![]() roll a wiz, cleric, bard if you wanna feel the love of being needed.
join thunderdome asap level up, dont worry about gear. get pked? call lns and go somewhere else or keep xping. dont get mad, low level pvp is meaningless. just take your licks and drive on. dont be a bitch and app empire. join an upcoming guild and put in work. hmu up in game. /ooc samwise halp and ill eventually get to you if im on. Good luck.
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Current Games:
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#3
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![]() ^^
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JAZZY JEFF <CASUAL SCUM>
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#4
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![]() Server has great potential for new players. Hit me up on shody on the weekends I can help with Buffing and pl if I'm not busy
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#5
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![]() Exactly gents. Helping new players and not being fucklords is how we improve this population.
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#6
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![]() Best time to join the server. It's like being in a movie, faceless storms troopers versus some rebels who are high in personality but low in velious loots.
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#7
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![]() Strong PVP classes: Wizard // Monk // Bard // Enchanter // Necromancer // Rogue // Shadowknight. Situationally Good pvp classes Warrior // Druids // Epiced mages // Beastlords // Shamans
Needed classes on the server. Clerics Thunderdome is great to new players a little bit of starting money or a weapon is easily found. Any questions feel free to pelt me with questions I play Strut // Starfox and sometimes Siepher my brothers character. Good luck
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#8
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![]() Basically verbatim of something I've posted before.
Play here. We need people and will help you. Plenty of people, including the entire guild Thunderdome, will help new players. Ask about things you don't know, like which spells to cast in PvP and target resist numbers. Wizard and druid are the easiest starting classes. This is because of ports and them having low gear requirements and high viability. Both can PvP. Druids are harder to kill, wizards are easier to kill with. Druids require more spell management but have more utility. Wizards are easier to play but don't have heals, sow, or animal charm. As a wizard, keep your shield up. As a druid, keep spirit of the cheetah on your bar. As either, have gate ready at all times. Shaman is also easy and hard to kill. Cleric is the king of hard to kill but many find them boring. Enchanters are easy to kill but extremely useful. Mages are good for farming gear for your low level melee all, but generally suck and are easy to kill. Necromancers have powerful dots and strong solo play. Play small races for casters. Gnomes in particular are hard to see and can look through some walls by zooming into first person and pressing their big fucking heads right up against the wall. There's very little reason not to play a gnome for casters. Some people like iksar for necromancer or dwarf/high elf for cleric. Human druids are cool because they don't look like druids, but halflings are by far the best. For melee, play the race with the best stats, especially ogres and trolls. if the class you want to play is available to ogre or troll, picking one of those two is mandatory. There are two good reasons beyond the obvious (stun immunity/regen and great melee stats). For one, this server isn't as popular as blue, so good gear (the kind that lets a gnome warrior actually hit strength cap) is a little harder to come by. The other reason is that you need to get as much resist on your gear as you can. Cloak of the ice bear is very popular on this server for that 20 CR helping you survive ice comets from wizard pkers. Sure, you can eventually carry around multiple sets of gear, but that's hard to do until you're rich. Because of all of the gear limitations and requirements you'll face, the stat benefits of ogres and trolls are a very big deal. Look at it this way: an ogre can wear nothing but resist gear and have the same strength as a wood elf in blue-style gear. And if you want to play a warrior, there is no excuse not to pick ogre. No. Excuse. Frontal stun immunity, bro. I don't recommend you play any melee, except bard, until you have a lot of twink gear, including a fungi. Else you'll have a bad time. The best melee classes for PvP are rogue and shadow knight. Both can get kills and are useful in groups. If you do roll a rogue, be a dwarf or barbarian. Gnomes are fine if you have really good gear. If you play a shadow knight, common wisdom is troll. If you want to play a monk, iksar is vastly superior to human. If you roll a Ranger, make sure you lube up your asshole before logging in. If you die, don't worry about it. Just deal with it or log off and back on later. The server is all about persistence. Call LnS or ask for help in ooc if you need to. You should learn how to corner cast so you can cast long spells like gate more easily when the shit hits the fan. In short, corner casting is where you start casting a spell, move, and end up standing in exactly the same spot when you finish casting the spell. Spell casting only checks for movement at the beginning and end of a spell cast, so if you end in the same spot then the spell will go off as normal. It's called corner casting because a lot of people use corners to do it properly (run in corner, start casting complete heal, run all over the place, run back in corner as it goes off). Find groups while leveling and ride the xp train. It doesn't take more than a few hours to knock out two, three, or sometimes even five levels all in the same spot. It just depends on who you group with. The lower level your group mates are in relation to you (and the fewer of them are hybrids), the larger portion of the experience you will get for each kill (see the game mechanics guide on the wiki). Xp here is fast so it barely matters, though. PKers like crushbone, unrest, mistmoore, and city of mist. Befallen, Highpass, Sol A, and Sol B have far fewer PKers if you can get a group to go to these places. Their ZEM is good too. As an added benefit, all of these places (except highpass) are just one zone away from a port (west commons and lavastorm land you right next to their respective dungeons). City of mist is popular because anyone can bind there. And city of mist is a bitch to get to the first time, anyway. You have to evac from KC and it's just a pain in the ass. In PvP, sometimes the best thing you can do is just dispel people, particularly when you have allies. Established players will avoid dispells by carrying around clickie buffs they can stick in their first two slots (goblin earring and bracer of the hidden are very popular for these reasons, + see invis on bracer). But most players are too stupid/inexperienced/lazy to do this, so you can catch a lot of players with good buffs in their top slots. Dispelling a wizard's lev/sow/rune is a good way to ruin his day. Bear in mind that some of the people on this server are using hacks. Don't be surprised if a rogue zones in and knows exactly where to find you, in spite of the fact that you're hidden in the middle of swamp of no hope or whatever and there's no possible way he knew where you were. P1999 has fewer of these sorts of problems than anywhere else does, though. People talk a lot of shit here. Just gotta deal with it. Your ignore list is a good way to keep track of who to kill on sight. But don't get mad, because this server is about PvP. Few problems can't be resolved through excessive and creative violence. Some things you should be aware of: LNS can be called after YT, has to be called for each zone you want to use it in, and means you're Loot N Scooting. That means you're going to get your corpse and leave. Don't kill anyone else who's LNSing - pay attention to OOC if you're trying to camp someone. Carry gems instead of plat (peridots are popular) because plat can be looted off of your body. You should get in the habit of eventually carrying around a stack of peridots just so you can sell them if you need to buy something at a vendor immediately or tip a druid/wizard/whatever. It's against the rules to set someone up for a trade and then kill them for their plat. You can probably get away with setting people up for ganks, though, as long as no Plat is involved. There's a four-level range for PvP, meaning anyone within four levels of you can kill you and anyone outside that range is untouchable and can't harm you. The PNP is still in effect here. Don't train people or they'll get butthurt and /petition all day. | ||
Last edited by easy_lee; 02-18-2016 at 05:53 PM..
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#9
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![]() Pm me what your play time is and what class you were planning to roll. Im going to be starting a shaman twink up and we can dou it up whenever you're on.
Alot of good advice here. Beat advice is when you get pked, be cool about it and most people will leave you alone. Join thunderdome, make friends and have fun. This is a game. | ||
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#10
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![]() Play dark elf SK there is a good guide that someone posted on how to play one. Hopefully someone can repost for you.
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