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#1
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Instead of a flat xp bonus why not just give blue red's xp scheme?
encourage grouping [You must be logged in to view images. Log in or Register.] I'd bet we'd see a lot less bickering, lawyerquesting, and undercutting!
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#2
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I like this a lot actually. The grouping incentive was one of my favorite things about red when I tried it out.
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#3
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Quote:
If you feel like you aren't accomplishing anything in your sessions on blue, absolutely consider trying red.
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#5
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Or hell make it a 500% bonus that requires 6 in group or no dice
nirvana ... except exclude chardok, give that zone an 80% penalty with no bonus during double xp
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#6
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not classic
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#7
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Completly for it +1!
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#8
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When you are duoing xp flies. for each player you add after 2 it feels like 15% xp is lost pr added player.
I dont know if thats classic though.... edit: yeah I dont know how 15% feels...divided the end "feel" by 4 | ||
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Last edited by Nicoladen; 11-27-2015 at 05:23 AM..
Reason: I could
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#9
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Quote:
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#10
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The classic grouping bonuses were far too small and the average person at the time did not know any better than to always go full six man whenever.
Today, we know better and as a result six man groups are less desirable. This in turn kills a larger social aspect of the game and (for myself at least) makes playing a dependent class such as a rogue, warrior or cleric less fun. Please provide a boost to fun. Has the experience bonus been taken off yet? | ||
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