![]() |
|
#1
|
||||
|
Currently a lot of dragons have excessively large hit boxes that allows players to swing through walls while avoiding dragon aoes indoors. I don't know if this is a problem on the blue server but currently on red we have guilds that are willing to exploit this.
[You must be logged in to view images. Log in or Register.] If dragon hit boxes were reduced to a more realistic size this would put an end to exploiting dragons in this way. This information was posted on the red forums but did not gain much attention, so I am posting it here to gather more support for this change. Red thread: https://www.project1999.com/forums/s...d.php?t=216333
__________________
Quote:
| |||
|
#2
|
|||
|
Stream of Acid is a targeted AE effect; only those in line of sight to the person it's being cast on (the tank) will be hit by it
this is different from a point-blank AE effect; only those in line of sight to the caster (the NPC) will be hit by it http://lucy.allakhazam.com/spell.htm...38&source=Live hope that clears up any confusion you may have | ||
|
Last edited by Colgate; 11-18-2015 at 01:11 AM..
| |||
|
#3
|
||||
|
This thread is about the dragon hit box size.
__________________
Quote:
| |||
|
#4
|
|||
|
your post is focused around allegedly using "attacking through a wall to avoid AoEs"
not only is this a cherry picked screenshot where someone is still mid animation while moving around a corner, it wouldn't have mattered anyway; none of the people in that screenshot are in line of sight to the tank while attacking the dragon there is a small cubby in that gateway that the tank was positioned in i invite both you and the staff who tuned in during the streamed raid in question to join us once again on our next Sleeper's Tomb Warder raid tomorrow, 11/18, starting at 7 PM EST at http://www.twitch.tv/gongsh0w i hope that with this new information in mind, it will put tomorrow's raid in a totally new and more-sensical perspective now that you finally understand EverQuest AoE mechanics | ||
|
#5
|
||||
|
This is the best example I have of the bad dragon hitboxes. Do you have a better one that shows how large the hit boxes are and how easily exploitable it is?
__________________
Quote:
| |||
|
#6
|
|||
|
if you explain an exploit that is actually happy, i'd probably agree with you
| ||
|
#7
|
|||||
|
Quote:
__________________
Quote:
| ||||
|
#8
|
|||
|
I really dont get what AoEs have to do with you being able to punch a dragon 50 ft away afk through a wall.
__________________
![]() | ||
|
#9
|
|||
|
Like casting, Melee should require line of sight.
Large hit box mobs should not be allowed to be meleed through a wall. You should receive a "you cannot see your target" message. Meleeing through a wall (like that pet is) shouldn't functionally be allowed to happen.
__________________
| ||
|
#10
|
|||
|
You can't melee through walls.what is happening here is he is taking advantage of a small window to avoid a targeted aoe while still being able to attack. Pets can attack through walls, and they will avoid all ae this way. All NPCs can attack through walls. Pets, charmed pets, that mob you pulled that can hit you but you can't hit it.
__________________
Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
![]() |
|
|