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Old 10-07-2015, 05:31 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
Posts: 512
Default Stormfeather camp rules (proposal)

It should be well known by now that Sirken has declared the Stormfeather mob in Iceclad Ocean to be a camp as opposed to an FTE race. The dev team has supported this "change" by removing Stormfeather's FTE shout.

For this particular camp - I would suggest that the rights to engage the mob falls to the person who has been in the vicinity of the spawn the longest. If that person fails to engage Stormfeather within a reasonable time (or dies, heh), then the rights fall to the person who has been there next longest, and so on. As with any camp, going AFK for any length of time is perfectly acceptable as long as you are there to (quickly) engage the spawn. Seems elementary, no?

If we all accept this premise, then a "camp list" becomes the logical course of action so that we, as players, can keep track of camper seniority. I understand that GMs can check server side logs to figure out who's been in the zone the longest... But, as always, we should be doing our best to limit GM involvement in our arbitrations.

In order to keep this running as smoothly as possible, I think we should try to answer questions including, but not limited to, the following:
(Sirken and/or other CSR staff members' input is more than welcome)
  1. Should there be a maximum number of players on the list?
  2. Does your character's presence in the vicinity of Stormfeather's spawn point need to uninterrupted in order to stay on the list?
  3. If someone loses their connection to the server, how long do they have to return without "losing their place"?

In the interest of keeping things simple, I would propose the following: Anyone can come by at any time and ask to be added to the list (There's a good chance the campers will be AFK if you've come well outside of the next spawn window, so be patient, send tells to everyone, and hang around until you get a positive response). No limit to # of people on the list (this should manage itself). Each time Stormfeather spawns, whomever currently has the right to engage does so within 30 seconds. If that person does not engage, then the next person has 10 seconds, and so on. Other people who were present at the time of the spawn move up the list, and everyone that is on the list but not present drops off entirely. If you're present but AFK, you can move up the list as long as you did not miss your chance to engage (even if you were not currently #1 on the list)

Put simply: Be there when the mob spawns, or you're not really camping it. If you're unresponsive when your turn comes up, too bad - you lose. Spawn time is the magic moment - if we try to police maximum radius from the spawn point or keep track of how long since someone went LD or logged to do a xfer, it's become unmanageable. Everyone at the camp should make an effort to keep a copy of the list with pen and paper, /note, or /say - and keep logs for your own protection.

Thoughts? (except for bktroost, whose opinion on the Stormfeather camp is already well-documented [You must be logged in to view images. Log in or Register.] )
 


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