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#1
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![]() Is charm soloing in this zone viable? It seems too densely packed with 50+ mobs for any chance of anything going smoothly with less than a few people. I'd like to work on getting a Neriad Shawl.
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#2
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![]() Quote:
From my experience on beta, the issue with SG is huge MR and very high (55+) levels. | |||
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#3
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![]() Enchanters really shouldn't be soloing in Velious. You can but its way more effective in Velious to duo with a Shaman.
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#4
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#5
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![]() It's a problem for landing any spells, the push from a mob is going to cancel 90% of your casts if you're getting hit.
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#6
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![]() Didn't they nerf Siren's Grotto very early after launch? I feel like the SG we have now is still the original version.
Meanwhile, we got the updated version of Velketor's at launch when we shouldn't have. Originally all the spiders are green to 60 and had a nasty poison that kept anyone in their level range from actually grouping there.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#7
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![]() 2 months in SG was nerfed, yes. So by the time the big hybrid spell patch goes in, it should be easier.
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#8
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#9
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![]() but are we allowed to ghetto succor in SG?
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#10
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