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Old 07-14-2015, 05:38 PM
godbox godbox is offline
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Default chanter spell lineup 30+?

Hey I took a break awhile ago and I had my spell lineup all dialed in but I just regeared my 30 ench and I cannot remember the finer points of chanter spells. I feel like there were some low level spells that you keep on your bar for mana efficiency. Anyone have any insight on spell lineup. mostly charm soloing right now.
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Old 07-14-2015, 05:56 PM
Daldaen Daldaen is offline
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Nuke
Tash
Mes (level 4)
Charm
AE Mez (level 16)
Root
AE Stun (level 20)
Gate

^ That is generally my charm solo setup. I will drop gate in favor of a 2nd stun occasionally (not that great pre-44). Tash is what I drop for buffs/utility spells like slow or haste (pre-epic) as needed.
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Old 07-14-2015, 06:13 PM
godbox godbox is offline
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thanks dude much appreciated
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Old 07-14-2015, 08:29 PM
Manticmuse Manticmuse is offline
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when charm soloing at 60, i always keep 2 stuns memmed. color flux bc it is 1s cast time, and yes sometimes that extra half second could mean bad things, i always cast that first, followed by a longer stun to get things under control or in case the first one gets a resist. very very rarely both will resist or the flux won't but second will and i'll take a hit or two, but i find having the quickest stun followed by a longer stun is almost always beneficial.
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Old 07-14-2015, 08:31 PM
Manticmuse Manticmuse is offline
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and with both stuns memmed you can chain stun with good timing and mem gate if you need to. gate does take a second seat to theft of thought.
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Old 07-14-2015, 09:46 PM
godbox godbox is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Nuke
Tash
Mes (level 4)
Charm
AE Mez (level 16)
Root
AE Stun (level 20)
Gate

^ That is generally my charm solo setup. I will drop gate in favor of a 2nd stun occasionally (not that great pre-44). Tash is what I drop for buffs/utility spells like slow or haste (pre-epic) as needed.
which nuke line do you suggest?
  #7  
Old 07-15-2015, 05:41 AM
Llodd Llodd is offline
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There is only one line, magic. The nuke is to finish your pet off, so depending on how much hp it has left depends on which lvl to use. If you can get them very low on hp b4 killing, all the bett5er as you can mem a lower lvl less mana intensive nuke.

I recall vaguely on live having a clicky dot or nuke for that purpose, but it was probably post classic.
  #8  
Old 07-15-2015, 06:04 AM
Daldaen Daldaen is offline
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At low levels the Choke spell was extremely efficient. However I suggest against it for these purposes as I'll explain below.

However you generally want your direct nuke/stun spell ( Chaotic Feedback is 1st one you get). This spell is optimal over the DoT/Nuke line because it should kill the mob in 1 cast rather than 1 cast and wait 5 DoT ticks. Plus DoTing mobs can be annoying if it doesn't kill and you need to mez. Also because both the nuke and the DoT/nukes break root at the same rate, you want to be sure you instantly kill the mob you're nuking if you have a chance of breaking its root.

At level 50 I use Anarchy typically, because the 44 nuke is a bit more damage than I typically need when breaking pets.
  #9  
Old 07-15-2015, 11:30 AM
Man0warr Man0warr is offline
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Leveling up I used the Choke line to finish off charm kills, until it became inefficient. I think it's around the mid 30s where Choke line goes bad.
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  #10  
Old 07-17-2015, 03:55 AM
Waedawen Waedawen is offline
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The major thing about enchanters is that to be -actually good- at Enchanter is that you have to know how to Spellbook Flip better than any other class, hands down.

Instead of thinking, "which 8 spells should I memorize" it should be, "Which 8 spells should I memorize, and which of those spells can be swapped out quickly for another spell to replace it."

For example, the top level enchanters drop their AoE stuns and spellbook flip while the stun is going. Enchanters need to be able to know which spells they can swap in and out of their Memory and their Spellbook so they're most effective. Really, no other class comes anywhere close to this burden.

Of course you can get away with only 8 spells, but the real good Enchanters simply do not limit themselves to only 8 spells.
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Last edited by Waedawen; 07-17-2015 at 03:57 AM..
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