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Old 06-22-2015, 03:42 PM
worch worch is offline
Kobold

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Join Date: Aug 2014
Location: The Overthere
Posts: 147
Default Mob runspeed (or melee hit range?) still slighty off

Thankfully, Haynar has fixed the egregious run speed issues introduced by the june 11th patch.

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Mob speed fix is coded. Just waiting for it to patch out to the servers.

Haynar
While it's much better, mob runspeed (or mobs' ability to his strafing targets / melee hit range) is still different than prior to june 11th. Prior to that patch, you could strafe either left or right, and hit mobs with a 30 point range aoe without taking hits. With the recent adjustments, this has been nerfed, as occasionally a mob will suddenly jump forward, ahead of the rest of the mobs, and land a melee attack.

Please investigate if this is an unintentional change to kiting. It may be worth considering a rollback given the number of regressions introduced by the june 11th patch.
 


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