Thankfully, Haynar has fixed the egregious run speed issues introduced by the june 11th patch.
Quote:
Originally Posted by Haynar
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Mob speed fix is coded. Just waiting for it to patch out to the servers.
Haynar
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While it's much better, mob runspeed (or mobs' ability to his strafing targets / melee hit range) is still different than prior to june 11th. Prior to that patch, you could strafe either left or right, and hit mobs with a 30 point range aoe without taking hits. With the recent adjustments, this has been nerfed, as occasionally a mob will suddenly jump forward, ahead of the rest of the mobs, and land a melee attack.
Please investigate if this is an unintentional change to kiting. It may be worth considering a rollback given the number of regressions introduced by the june 11th patch.