damage hardcap 40%
on the sony live servers.. there was always a 40% of target's max hp, on players in pvp. to prevent wizards from 1 shotting, or even 2 shotting people.... why is this not implemented here? i understand that the damage is reduced by 30% but that 70% of base damage could still do 100% of my hp, if i was at full hp, unbuffed... where as the live system.. only 40% of my max hp... to prevent casters from being too overpowered and givng the target at least some chance to flee or defend themselves.
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