#1
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Pet aggro
I've noticed this recently, a pet sometimes doesn't aggro a target as it should (it has changed, wasn't the case before).
I've seen pet dealing more than 200 melee damage and having the target still running at me (with me doing nothing). And sometimes in the same situation, a single attack is enough (less than 40 dmg). Also, pet spell damage doesn't generate threat. It's rather important for a magician who relies only on the pet to tank the target as soon as possible. And I reread all the patch notes, didn't see anything about this.
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
#2
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same here . as for my twink mage , it sometimes happens that i cast lvl 1 5 dd spell on mob and he is still after me for 2 or 3 melee rounds even if my pet already did like 100 melee dmg to the mob . i also try to run out of melee range but he still chases me .
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#3
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Quote:
T'is classic.
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Omnimorph - Enchanter
I enchant things... | |||
#4
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Quote:
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#6
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The correct EQ term is "aggro" if I remember correctly?
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#7
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Quote:
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#8
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Quote:
__________________
Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
#9
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generate hate is a good term, ive always used that as well as aggro -shrug-
but yeah, it will take my mage's pet like 7 hits to get aggro off a mob sometimes that either aggros me first before the pet has a chance to hit it, i have to resummon pet (without healing the pet), or something similar. | ||
#10
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Not a mage, but I can tell you that I can pull aggro off my skel pet any time I want with a single spell.
I've let my pet engage a mob while I sit at 2/3 max cast range (way back for less Proximity aggro) and let the pet and mob duke it out untill the mob is at UNDER 70% hp. Engulfing Darkness, I'm ok. It ticks for 17. *Anything* else I cast will almost certainly bring that mob to me. I've even tried the L1 5hp LT. Forget about an actual 2nd DoT like Heat Blood Hell, if my pet goes on a whiff string and Darkness ticks twice without him hitting I end up wearing the mob half the time. I've tried everything, distance, letting the pet get a bigger threat lead, I've even cycled the taunt off and on a few times to make absolutely sure taunt is *ON* Being that current circumstances don't favor fear-kiting, I've resorted to Leach/LT tanking while the pet DPSs. I know FD 'fixes' me wearing it, but I shouldn't have to FD multiple times per fight because a single DoT out aggros my pet. | ||
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