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#1
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![]() is missing so much in a row that the mob ur soloing actually regens 1% health.
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Last edited by Salahdin; 03-30-2015 at 05:10 AM..
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#2
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![]() This is why you need a healer and some dps to assist you when you solo a mob, but in return you must share the xp gained with them. Also known as a "group".
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#3
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#4
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Also, yes Paladins should hit a lot more in Velious assuming the proper and accurate changes are made. They should also hit a lot harder with 2handers assuming the 2h change goes in. The line of spells and available gear they get in Velious is also a big boost. Paladins have a bit of a rough time on P99. A lot of people don't appreciate their ability to do multiple things pretty well because they aren't the best at any one single aspect of the game (except arguably for group tanking). On live Paladins were a class that really stacked AC and benefited from agility, both of which are much less effective here.
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#5
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#6
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#7
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![]() Soulfire anyone?
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Realshadows Truelights - Virtuoso Ravenvine Pierce - Warder Uncharted Entry - Hierophant Fenugreek Alchemist - Oracle | ||
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#8
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![]() If you rolled a paladin with the intentions of doing dps, youre doing it wrong
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Lootenant Dan <Hierophant>
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#9
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#10
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I will reiterate though, the real problem isn't dps, it's that Paladins (tanks as a whole in certain ways) take too much damage. Evasive mitigation is doing way more than it should. Once again this is based on my recollection. I know that a lot of work has been put into the AC code, it's appreciated, but I still think it needs tweaking.
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Last edited by Atmas; 03-30-2015 at 09:26 AM..
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