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Old 03-27-2015, 02:34 PM
Sage Truthbearer Sage Truthbearer is offline
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Default Defensive Skills Comparison

I made this post in another thread, but thought it could be interesting to discuss here.

Here is a comparison of all the defensive skill caps at level 60. Please note that Defense is not avoidance-related, it only affects your character's AC.

Warrior:
Dodge: 175
Parry: 230
Block: 0
Riposte: 225
Defense: 252


Paladin/Shadow Knight:
Dodge: 155
Parry: 205
Block: 0
Riposte: 200
Defense: 252


Ranger:
Dodge: 170
Parry: 220
Block: 0
Riposte: 150
Defense: 200


Monk:
Dodge: 230
Parry: 0
Block: 225
Riposte: 225
Defense: 252
  #2  
Old 03-27-2015, 02:49 PM
Pint Pint is offline
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Monks are op
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Old 03-27-2015, 02:58 PM
Itap Itap is offline
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Quote:
Originally Posted by Itap [You must be logged in to view images. Log in or Register.]
I really have no idea what the developers were thinking in regards to monk vs warrior endgame. "Lets make monks like warriors, except better".
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Old 03-27-2015, 03:09 PM
Sage Truthbearer Sage Truthbearer is offline
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Pretty much, yes. And not to mention this parse that was posted showing how much better the Monk skill, Block, is at avoidance compared to Parry.

It only gets more imbalanced in Velious, when apparently they decided that Monk itemization gets a massive AC boost with things like 60 AC leggings equal to or better than what actual tank classes get..
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Old 03-27-2015, 03:17 PM
Daldaen Daldaen is offline
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AoW loot isn't really considered in balance discussions.
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Old 03-27-2015, 03:48 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
Pretty much, yes. And not to mention this parse that was posted showing how much better the Monk skill, Block, is at avoidance compared to Parry.

It only gets more imbalanced in Velious, when apparently they decided that Monk itemization gets a massive AC boost with things like 60 AC leggings equal to or better than what actual tank classes get..
The skill caps you posted are from Velious 2001.02.21 patch. I cannot log in right now to confirm, but pal/sk def caps should be in the 225 range iirc. Classically, we actually get a nice bump in effectiveness in Velious ^^ though it is still not enough ^^
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Old 03-27-2015, 03:53 PM
maskedmelon maskedmelon is offline
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Some relevant info on how AC/mitigation are calculated and what it means for us:

http://www.project1999.com/forums/sh...ad.php?t=48312
  #8  
Old 03-27-2015, 04:02 PM
wycca wycca is offline
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Block should be 2x the fire rate of Parry. If it's 3x, it's not classic.

Edit - Assuming same skill levels that is.
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Last edited by wycca; 03-27-2015 at 04:53 PM..
  #9  
Old 03-27-2015, 04:02 PM
captnamazing captnamazing is offline
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lol monks, man...
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Old 03-28-2015, 03:05 AM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by captnamazing [You must be logged in to view images. Log in or Register.]
lol monks, man...
My reaction too, but i'm glad they're op and that there's a lot of them because it means i'm almost never pulling [You must be logged in to view images. Log in or Register.]
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