Torches and lighting
Does anyone else remember this? EQ Classic originally turned the lights off when you entered into the tunnel that leads from Qeynos Hills into Surefall. There were other places that went dark too but I can't recall those exactly, I remember this one because I played a druid in that first year EQ1 came out. Unless you were holding a torch, firebeetle eye or greater lightstone, everything went too dark to see just a few feet into the tunnel and stayed that way until you got close to where the barrel/wall torch is.
That was when I learned about turning up gamma settings in my graphics driver software.
It seems like light sources were more important in the original game than they are now. Not that I'm complaining, mind you, I am just wondering if anyone else remembered what a pain it used to be to start a new character and have no light source.
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