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#1
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![]() This happens when you pull any mobs out of the smuggler area (the area with Anson McBale), and it makes pulling Stanos incredibly frustrating and time-consuming.
They will path out of the smuggler area fine, but once they are no longer aggro when the puller zones/FDs/etc., every mob you pulled will bunch up at the exact same coordinate and not path back to its spawn point. So you end up with Stanos, plus any other mobs that aggrod from the area like Anson, Beef, etc. all standing at the exact same spot. This is a pretty important issue - it definitely causes zone disruption since anyone who happens to be KoS to these mob who runs by will be instantly killed, and it makes the Guise of the Coercer quest much more difficult than it already is. | ||
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#2
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![]() Bump!
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#3
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![]() http://www.project1999.com/forums/sh...d.php?t=168308
These are all on the same script as Cyrla. To reset them to their normal positions, you need someone to agro stanos and take a quick death. | ||
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#4
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![]() Fixed, pending update
Rewrote Stanos engagement script. This should stop npcs not properly resetting. | ||
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