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![]() I love the classic experience. I love the sense of adventure, excitement, and nostalgia of having a classic server.
That being said, I think we need to spice it up. Move outside of the purist classic sense, and move towards a 'classic experience'. Attempt to recreate the classic feeling of discovery and adventure. Re-learn how your class works and learning other classes, not just being able to google something and read everything about your class for the next 60 levels. A couple ideas to consider: 1 - Move the high-profile items to like-level monsters every couple of months or so. Let people search for the items by clearing through dungeons again, rediscovering the loot tables. For example: instead of the FBSS dropping from the frenzied ghoul in LGuk, move it to a similar mob in Kedge, then after a month or two move it to a random like-level mob in Hate or Fear. Periodically change the high-profile item locations so it'll keep the farmers and everyone else occupied for a while, create that classic-like secrecy when you find a nice drop, and stop the perma-camping. 2 - Tweak various classes. Now there's a lot of different opinions out there, but I feel that you Developers have a good idea of the relative strength and weakness of each class, and their role to play. For example, I think everyone can agree that rangers are weak in Classic. Give them a minor tweak, something unique to Rangers to make them more attractive to groups and make them worth their -40% exp penalty. A small adjustment goes a long way. It doesn't have to be anything big, but it'll go a long way towards giving the game that "Classic Feel" that we all experienced back in the day. | ||
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