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Old 08-27-2010, 11:54 PM
Nineran Nineran is offline
Kobold

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Join Date: Aug 2010
Location: Colorado
Posts: 121
Default Bard Mez Targets run on forever.

This is not a bug that immediately threatens the stability and balance of the game, I would rate it as very low priority. More of a convenience, and if its an easy fix, something to look in to.

I rapidly browsed the forums to see if this had been brought up, please disregard if it has been covered.

Whenever I mez a moving target with my bard, although it is mesmerized, it runs in whatever direction it was going, until the mez wears off.

This isn't a big problem, but what it means is you MUST wait for the mez to actually break before you can remez. The target rapidly runs out of range once mezzed in most cases. Sometimes it hits a solid wall if you are close to a hard edge, and you can remez it. But in most places I am finding they just run off through the walls.

Originally I thought it was just something to do with my client, maybe it is. However all my group members have attested that they see the same thing. One of our targets run off into the distance, only to warp back into position after the mez wears off.

So as far as I can tell the server acknowledges the mez and the position the mob is in when it happens, but then possibly doesn't update the client on its positioning, and the client just assumes the past pattern as if you are lagging out?

I'm a noob to programming, so don't know whats going on. If it is something thats not to complicated to fix, it would be nice to avoid those Quad Max hits that take away half your health because you had to let the mez break so you could see the mob again.

Thanks for all your hard work!

See you in game.
 


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