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#1
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+/- 8 hours on 3 day spawns
+/- 2 days on 7 day spawns this will give a huge boost to population for a few reasons -people will have to constantly track zones if they are dedicated enough to get the raid mob -mobs will always spawn at a different time of day giving multiple guilds chances at raid mobs -gives the chance for weaker guilds a better shot of getting a mob When 1 guild takes all the raid mobs, it kills the server. we have seen this time and time again. I vote variance and pvp! | ||
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#2
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Translation: i lost in pvp and now I want to force the victors to spend time tracking in everquest and hope in the event they miss something, i might have a chance to slay dragons i couldn't win legitimately via pvp on a pvp server.
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#3
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i got really excited until i got to the end of the thread title to see the last word of the sentence was "variance" and not "translocators"
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#4
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Quote:
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#5
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Maybe I've taken one too many body slams and blows to the head, but it seemed like just 2 weeks ago both sides had upwards of 50 people.
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#6
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Azrael out numbered nihilum for a couple months, got nearly every raid mob. Didn't complain about variance.
Not sure if serious or troll
__________________
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#7
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Comparing 2 months to a few years........ Seems legit
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#8
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uhh rexx you serious or dumb? pretty sure lite made a few variance posts while we were slaying all the dragons lol
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#9
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Lite making a few variance posts? Great, you guys seemed pretty content with your free pixel farm. You bragged about it every day that's for sure.
Stop being weak and recruit the players to compete. We had a 50v50 a few weeks ago. No reason you guys can't do it. Dragons spawn mid day on Saturdays and Sundays. Pretty easy to challenge them
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#10
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Variance won't equal pvp. It always favors the larger guild and is terrible on blue.
The End. | ||
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