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  #1  
Old 06-07-2014, 12:25 AM
Combobreaker Combobreaker is offline
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Default Melee PvP on Project Red99

Is truly atrocious, it always has been - I pushed for a fix back during Beta on the melee range problem however it has eluded a proper solution, hopefully we can change this fairly easy? fix.

There is currently NO face-check on melee pvp. You can literally stand ~10yards away, about-face & continue to swing regardless of range/distinction.

For example, rogues don't need to be facing the back of an enemy target - they just have to be placed BEHIND them. (WHICH IS BAD FOR GOOD PVPS).


Is there anyway to check the current melee range restrictions and compare them to the NPC range? I ask this because you are REQUIRED to face the npc aswell as be within close range (This is easier because mobs usually run to a set destination in front of you for engagement).
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Old 06-07-2014, 01:16 AM
Softcore PK Softcore PK is offline
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You never had to be facing them to get backstabs in. On live, I mean. You'd get them as you ran through.

That said, the way things work here for melee in general is definitely off.
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Old 06-07-2014, 12:47 PM
Combobreaker Combobreaker is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
You never had to be facing them to get backstabs in. On live, I mean. You'd get them as you ran through.

That said, the way things work here for melee in general is definitely off.
IF they never fixed it early on then I guess it's whatever, not a HUGE advantage since rogues are squishy anyway.


HOWEVER!!!!


the 10 yard melee range for pvp needs to change, please
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Old 06-07-2014, 01:34 AM
Potus Potus is offline
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I remember Rogues not having to face me to backstab, which was horseshit and definitely a bug, yet Verant never got around to fixing it (big surprise there).

Being 10 feet away and not even facing someone and wailing on them is so not right, though. Also hit rate is way too high in PvP.
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  #5  
Old 06-07-2014, 12:27 PM
Not Salem Not Salem is offline
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Agree it's to easy to hit people on this server
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  #6  
Old 06-07-2014, 04:26 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Hit rate is through the roof.

If you had that kind of hit rate in pve you would be a farming god.
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  #7  
Old 06-07-2014, 07:15 PM
no chewie dont no chewie dont is offline
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hit rate seems reasonable but the 360 degree hit box is the problem
hit box on beta seemed legit from what i remember
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  #8  
Old 06-08-2014, 02:56 PM
Ezpk Ezpk is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
hit rate seems reasonable but the 360 degree hit box is the problem
hit box on beta seemed legit from what i remember
I'd say there's easily a 10 yard range for melee pvp when standing still, it's pretty bad
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Old 06-12-2014, 06:42 PM
hivemind hivemind is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
hit rate seems reasonable but the 360 degree hit box is the problem
hit box on beta seemed legit from what i remember
I cannot personally comment on the hit rate in any meaningful way, but I recently submitted a bug very much in line with the OP. Chewie underlines what I see as the main component of this melee PVP bug: you do not need to be facing your target whatsoever to perform melee attacks on them in PVP (stark opposite of PVE).

I did a little testing a few weeks ago to try to understand how exactly auto attack worked in PVP. From my testing, I discerned there is essentially only two conditions that needs to be met in order for you to perform auto attacks against a target:

1) Auto attack on
2) your character model in range (10 yards-ish?) to your target

Your target can be standing 10 yards directly behind you, and if you have them targeted and turn on auto attack, you will start swinging at them all the while seeing a spam of errors in your combat log that "You cannot see your target". You continue getting these errors as you swing (and hit or miss) them.

So, when meleeing on this server during PVP, it is best to think of yourself as having a 10 yard radius of influence (or however large the actual range is), and anything that comes within that 10 yard radius you can attack (regardless of which direction you are facing).

Definitely not how I remember classic PVP... and the fact that your combat log gets spammed with "You cannot see your target" as you are swinging (and hitting) them makes the situation seem even more suspect.
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  #10  
Old 06-13-2014, 02:16 AM
Nirgon Nirgon is offline
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Joust backstab worked because of this on live. You did not have to face.
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