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#1
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![]() Is truly atrocious, it always has been - I pushed for a fix back during Beta on the melee range problem however it has eluded a proper solution, hopefully we can change this fairly easy? fix.
There is currently NO face-check on melee pvp. You can literally stand ~10yards away, about-face & continue to swing regardless of range/distinction. For example, rogues don't need to be facing the back of an enemy target - they just have to be placed BEHIND them. (WHICH IS BAD FOR GOOD PVPS). Is there anyway to check the current melee range restrictions and compare them to the NPC range? I ask this because you are REQUIRED to face the npc aswell as be within close range (This is easier because mobs usually run to a set destination in front of you for engagement).
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Combobreaker glares at you threateningly -- Is your body ready?
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Last edited by Combobreaker; 06-09-2014 at 10:06 AM..
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#2
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![]() You never had to be facing them to get backstabs in. On live, I mean. You'd get them as you ran through.
That said, the way things work here for melee in general is definitely off.
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“Smile, breathe, and go slowly.”
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#3
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![]() Quote:
HOWEVER!!!! the 10 yard melee range for pvp needs to change, please
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Combobreaker glares at you threateningly -- Is your body ready?
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#4
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![]() I remember Rogues not having to face me to backstab, which was horseshit and definitely a bug, yet Verant never got around to fixing it (big surprise there).
Being 10 feet away and not even facing someone and wailing on them is so not right, though. Also hit rate is way too high in PvP. | ||
#5
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![]() Agree it's to easy to hit people on this server
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#6
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![]() Hit rate is through the roof.
If you had that kind of hit rate in pve you would be a farming god.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
#7
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![]() hit rate seems reasonable but the 360 degree hit box is the problem
hit box on beta seemed legit from what i remember | ||
#8
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![]() Quote:
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#9
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![]() Quote:
I did a little testing a few weeks ago to try to understand how exactly auto attack worked in PVP. From my testing, I discerned there is essentially only two conditions that needs to be met in order for you to perform auto attacks against a target: 1) Auto attack on 2) your character model in range (10 yards-ish?) to your target Your target can be standing 10 yards directly behind you, and if you have them targeted and turn on auto attack, you will start swinging at them all the while seeing a spam of errors in your combat log that "You cannot see your target". You continue getting these errors as you swing (and hit or miss) them. So, when meleeing on this server during PVP, it is best to think of yourself as having a 10 yard radius of influence (or however large the actual range is), and anything that comes within that 10 yard radius you can attack (regardless of which direction you are facing). Definitely not how I remember classic PVP... and the fact that your combat log gets spammed with "You cannot see your target" as you are swinging (and hitting) them makes the situation seem even more suspect. | |||
#10
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![]() Joust backstab worked because of this on live. You did not have to face.
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