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Old 05-15-2014, 02:48 AM
phacemeltar phacemeltar is offline
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Default LDON

what are the chances of getting content like LDON on p99? i thought this was a great part of EQ, and had it been done well then it would have really made the game more fun. is there any chance the devs would be interested to work on implementing some stuff like this? maybe some custom events? would be nice if there was some instanced dungeons that would reap good rewards, like LDON but better.
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Old 05-15-2014, 03:34 AM
Pint Pint is offline
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What are the chances of getting instanced content on p99? 0, there is no chance, wtf were you thinking = \
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Old 05-15-2014, 04:53 AM
phacemeltar phacemeltar is offline
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why not? shit would be awesome
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Old 05-15-2014, 04:57 AM
Cecily Cecily is offline
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I'd like anything that would give lv 60 chars something to do after 60 besides raid or farm. AAs + LDoN would be amazing... and never happening.
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Old 05-15-2014, 05:21 AM
Xer0 Xer0 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I'd like anything that would give lv 60 chars something to do after 60 besides raid or farm. AAs + LDoN would be amazing... and never happening.
I feel it is kind of sad AAs will never be introduced.Rangers are doomed to be forever gimped.
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Old 05-15-2014, 05:24 AM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
why not? shit would be awesome

I will save you the hate of the rest of the community, which I know that you know, will lay on this.


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Old 05-15-2014, 05:37 AM
Zuranthium Zuranthium is offline
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Instanced content is awful.

Instanced zones are something that should be used for PvP only - specific battlegrounds and such for 4v4 battles, 6v6 battles, 8v8, etc. They of course will not be used here on p99, but I'm just talking about game design in general. This works for PvP because it's a separate game type (different from world PvP, obviously).

For PvE, instanced zones take away from the realism of the world, they take away from interacting with other players, and they take away from people exploring. Why go try to find an area that isn't being hunted in when you can always just have your own area? That's not a real MMORPG. It's just an MMO.

Now, THAT said, I'd love to see a classic-era custom content server a couple years down the road (with some different game mechanics than EQ too). It would have all of the zones that appear on the classic EQ world map, but weren't actually put into EQ during classic. There's a ton of them:

Abysmal Sea (I envision it as the largest zone in the game with a series of boats each stopping at a different island and you needing to travel to the other side of each dangerous island on foot -- eventually the zone would connect from the "west" side of the world over to the Akanon area), The Grand Plateau, Stonebrunt Mountains, The Vasty Deep, The Barren Cost, The Buried Sea, Broken Skull Rock, some kind of outdoor zone south of Qeynos, Jaggedpine Forest, The Northlands, The Hatchland, The Dead Hills, Winter's Deep, Lake Neriuss, some kind of outdoor zone southwest of West Commonlands (would connect to the bottom part of North Ro), The Loping Plains, Wayunder Lake, Hills of Shade, Elizerain Lake (should be the zone inbetween Steamfont Mountains and Greater Faydark), Dragonscale Hills.

Plus there are tons of other zones you could add that would fit into the classic world - The Warrens, a dungeon or two underneath Nektulos Forest, a dungeon underneath Neriak, Plane of Shadow (accessed from the very top of Tower of Frozen Shadow), a dungeon underneath Kaladim that would connect to another dungeon which connects to Lesser Faydark, a dungeon underneath Mistmoore Castle, a Minotaur dungeon over in Steamfont, a dungeon underneath Akanon, Veksar underneath Lake of Ill Omen. Tons of things could be added. Plus you can improve zones that are rather dead with more content - like The Emerald Jungle or Dagnor's Cauldron.

Also, speaking of the Norrath map, it still really annoys me where Lesser Faydark was placed in the game. The west zone-out of Greater Faydark should go to Lesser Faydark and then Lesser Faydark should connect to Butcherblock. Grrrr.
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  #8  
Old 05-15-2014, 06:57 AM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Instanced content is awful.

Instanced zones are something that should be used for PvP only - specific battlegrounds and such for 4v4 battles, 6v6 battles, 8v8, etc. They of course will not be used here on p99, but I'm just talking about game design in general. This works for PvP because it's a separate game type (different from world PvP, obviously).

For PvE, instanced zones take away from the realism of the world, they take away from interacting with other players, and they take away from people exploring. Why go try to find an area that isn't being hunted in when you can always just have your own area? That's not a real MMORPG. It's just an MMO.

Now, THAT said, I'd love to see a classic-era custom content server a couple years down the road (with some different game mechanics than EQ too). It would have all of the zones that appear on the classic EQ world map, but weren't actually put into EQ during classic. There's a ton of them:

Abysmal Sea (I envision it as the largest zone in the game with a series of boats each stopping at a different island and you needing to travel to the other side of each dangerous island on foot -- eventually the zone would connect from the "west" side of the world over to the Akanon area), The Grand Plateau, Stonebrunt Mountains, The Vasty Deep, The Barren Cost, The Buried Sea, Broken Skull Rock, some kind of outdoor zone south of Qeynos, Jaggedpine Forest, The Northlands, The Hatchland, The Dead Hills, Winter's Deep, Lake Neriuss, some kind of outdoor zone south of outdoor zone southwest of West Commonlands (would connect to the bottom part of North Ro), The Loping Plains, Wayunder Lake, Hills of Shade, Elizerain Lake (should be the zone inbetween Steamfont Mountains and Greater Faydark), Dragonscale Hills.

Plus there are tons of other zones you could add that would fit into the classic world - The Warrens, a dungeon or two underneath Nektulos Forest, a dungeon underneath Neriak, Plane of Shadow (accessed from the very top of Tower of Frozen Shadow), a dungeon underneath Kaladim that would connect to another dungeon which connects to Lesser Faydark, a dungeon underneath Mistmoore Castle, a Minotaur dungeon over in Steamfont, a dungeon underneath Akanon, Veksar underneath Lake of Ill Omen. Tons of things could be added. Plus you can improve zones that are rather dead with more content - like The Emerald Jungle or Dagnor's Cauldron.

Also, speaking of the Norrath map, it still really annoys me where Lesser Faydark was placed in the game. The west zone-out of Greater Faydark should go to Lesser Faydark and then Lesser Faydark should connect to Butcherblock. Grrrr.
sounds fun. i always thought the idea of an emulator trying to improve the original idea as exciting. sony folded under the WoW pressure and really dropped the ball on great potential.

thats why i brought up LDON. i think randomly generated dungeons with random loots could really be done well, but LDON itself was boring.. just 3 or 4 mobs per room, and a lame boss at the end. traps were worthless, and tbh the loot wasnt even very good.

also, just because theres an instanced dungeon does not mean another group couldnt go in behind you. would just mean that the dungeon path is randomly generated on entry, and that there is a time limit until it closes. you gota free your mind from blizzard's crapfest
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  #9  
Old 05-15-2014, 07:30 AM
Daldaen Daldaen is offline
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Instanced content also hugely reduces butthurtness, rule lawyering and overall douchery.
  #10  
Old 05-15-2014, 07:30 AM
Tasslehofp99 Tasslehofp99 is offline
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go play wow
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