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  #1  
Old 05-01-2014, 12:13 AM
triad triad is offline
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Default Enchanters pacify line

What is the best one to use? .. calm has the longest time but is lwoer level .. will it get resisted more or is it like the mez spells? ...
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  #2  
Old 05-01-2014, 12:20 AM
tekniq tekniq is offline
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heard soothe is the go-to..dunno why tho.
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  #3  
Old 05-01-2014, 09:40 AM
Nightbear Nightbear is offline
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I always use Calm. 3 minute duration is too good to pass up IMO
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  #4  
Old 05-01-2014, 09:47 AM
Daldaen Daldaen is offline
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Level of spell shouldn't influence resist rate.

Just the level of your mob and your own level.
  #5  
Old 05-01-2014, 04:20 PM
Shamalam Shamalam is offline
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I also use Calm almost exclusively. Soothe can be useful if mana is tight or if you just need to lull lots of stuff. I have used Pacify exactly zero times since I got it, I don't really see any reason for it.
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  #6  
Old 05-01-2014, 09:51 PM
Splorf22 Splorf22 is offline
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The higher level calm spells reduce the aggro radius more. Lull isn't all that much, and two mobs that are close will still come together. Calm is pretty good but it's still possible to aggro if it paths right over you. With Pacify it's basically impossible.

Calm is the best, though, because it lasts 3 minutes compared to Pacify's 48 seconds and also costs quite a bit less mana.
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  #7  
Old 05-02-2014, 08:04 AM
Iumuno Iumuno is offline
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These spells all used to have a level (mob) cap... here's what I found:

Name_of_Spell Level_of_Spell/Level_Cap
Lull: Lull 1/30, Soothe 6/40, Calm 18/50, Pacify 35/55, Wake of Tranquility (AE) 51/60,

Didn't even have to dig hard to find this information... is this deviation from classic working as intended?


https://forums.station.sony.com/eq/i...-to-70.194463/

Among other sources
Last edited by Iumuno; 05-02-2014 at 08:06 AM..
  #8  
Old 05-02-2014, 08:47 AM
Daldaen Daldaen is offline
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For some reason I was under the impression spells themselves didn't have caps.

Stuns, mezzes, charms, lulls... They should stick on all the same levels in classic. IE all lulls stick up to level 55 mobs, etc.

Am I miss remembering things? I could've sworn it was like this then they changed it to be specific to spell.
  #9  
Old 05-02-2014, 08:49 AM
Iumuno Iumuno is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
For some reason I was under the impression spells themselves didn't have caps.

Stuns, mezzes, charms, lulls... They should stick on all the same levels in classic. IE all lulls stick up to level 55 mobs, etc.

Am I miss remembering things? I could've sworn it was like this then they changed it to be specific to spell.
Charms and lulls had specific caps according to each spell.

Mez and stun cap (55) was generic to the spell line.

Also, duration on pacify spells is wrong.

From the December 18 2003 patch notes:

- Lull spells with duration less than 5 should no longer be lasting as
if they had duration 5. This will reduce the duration of some lull-type
spells to their proper duration.

Previous to this, all lull type spells had a (unintended) duration of at least 5 minutes. From what I understand, this was due to the npc buff duration multiplier, as lull spells (for some reason) were considered beneficial spells.

I think I should bug this.
Last edited by Iumuno; 05-02-2014 at 08:53 AM..
  #10  
Old 05-04-2014, 02:15 PM
Castigate Castigate is offline
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You'd really need a timeline accurate source on any of that, that post you listed has spells from way beyond the P99 timeline and as such isn't very useful.
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