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Old 03-25-2014, 08:56 PM
Goobles Goobles is offline
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Join Date: Oct 2009
Location: A shoe
Posts: 1,518
Default Red Server Pains

Recently, the population has been declining. This worries me because of my recent efforts to breathe life into the server by adding new players. Red has finally reached a good balance between two top-tier guilds, and now its population seems to be dwindling again (refer to end of Holocaust days).

Here are some underlying causes to why I think the server is beginning to fail:

The exp rate is horrid. With scarce groups, and twink griefer newbs running rampant, people are discouraged from playing here.

Reputation as a toxic community, and global ooc. Everyone's incessant nagging is a deterrent to a lot of people.

Bug fixes Unrest is bugged to hell, and virtually unplayable unless you have a level 60 to pull for you.

Simulated Repops These need to be re-implemented (if they were taken out). Each day past the 1st has a higher chance to repop to encourage people to keep timers, AND be on the ready for timed repops as normal. An example of how this could be done is: Mobs repop on Sunday. Each day after has a chance to randomly repop, or timers will be kept as normal until it finally repops. (Monday 7%, Tuesday 14%, Wednesday 21%, Thursday 28%, Friday 35%, Saturday 42%, so on.)

I've had lots of fun playing on Red99, and I would hope that the GMs appreciate us as much as we appreciate them. I would like more people to play here, more pvp, more guilds, more competition, etc.

If you have any ideas, please share. This is not a flame or troll thread, so please don't treat is as such. Thanks.
__________________

it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
Last edited by Goobles; 03-25-2014 at 09:16 PM..
 


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