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#1
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![]() Just thought I'd leave this here: http://smedsblog.com/
I feel like this is the direction EQ Next and most of the other MMO's coming out in the future really need to go. Eve has such a sustainable formula, but without the PC's the game world really feels lifeless. If they can somehow make the NPC's also feel like they have a true purpose in the world we might be looking at some pretty crazy stuff coming up in the next year or two. The idea that you have a guild your character belongs to, like a merchant guild or a guild like the Merchants of Qeynos guild we have on this server that patrols a path and keeps the road safe for caravans... the idea that you could have an entirely separate guild that is built around taking those caravans from the previous guild... just imagine the implications and the player decisions. Really looking forward to the future of MMO's. | ||
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#2
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![]() All my hopes are pinned on the kickstarters. Only way things are going to shake up is when one of those guys makes a killer game and nobody buying those shitty ass wow clones cash grabs anymore because the bars been set too high.
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#3
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![]() Whatever happened to Guild Wars 2? I had a bunch of pals playing that but suddenly its like it all stopped, they don't talk about it anymore... nobody on the forum here talks about it anymore... did it crash big time?
Any developing game with a subscription model will have me interested, as long as there's no cash shop on top. | ||
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#4
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![]() It sounds good in theory, but I'm skeptical that it will work out as planned.
I don't have any experience with EVE, but i'm going off several other MMORPGs, and what i've found is that we are creatures of habit; we like having / doing the same thing over and over again, tweaked here and there, but so far, it's hard to imagine a game, similar but totally different. As much as people say everquest is difficult, how often do these same people go google what to do for quests, google the maps etc etc, of course, if you do it over and over again, that knowledge gets incorporated but I think the vast majority of players are actually very impatient - myself included. I think EQnext may be interesting in that vein, but let's see if it won't completely frustrate people after having years and years of something completely different. Oh and i'm sick of people saying WoW is easy. High ranking pvp has to be one of most laborious and skillful game play I have ever come across in a MMORPG. | ||
Last edited by dreama1; 02-11-2014 at 11:54 PM..
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#5
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![]() Quote:
I know we're creatures of habit, but after 10 years of the same crap I'm feeling pretty ready for something new. It doesn't even have to be difficult or challenge whatever skills I have acquired over the years. I just want something different. | |||
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#6
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![]() Quote:
__________________
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#7
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![]() I really feel like gaming will be stagnant until Oculous Rift hits mainstream and developers learn how to do a fully integrated VR MMO. Once that happens its .hack for everyone! Any "innovations" before that will be wiped away. At least in the short term, the crappiest and least innovative MMO that is fully immersible will blow any non VR game out of the water no matter how innovative it is. In the long term you will eventually see the same scenarios unfolding that you see now and then it'll stagnate until the next big technological leap.
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#8
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![]() Quote:
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#9
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![]() Quote:
I can't say exactly why sandbox gameplay is fun. I started with UO. I liked the freeform content. Being able to build a house anywhere was rich. The idea I could get a boat and sail anywhere was the same. Not being told exactly what to do or where to go really opens up the game, but can make it frustrating. There's a sort of give and take, I think. If you open up the game too much, players aren't sure what to do. And all the potential paths a player can go down usually need tutorials and/or information that's easily digestible. The thing about sandbox gameplay is it's limited by the players. You won't get beautiful stories. Generally rather than getting beautiful characters you'll get annoying people or scammers or spammers. Won't get elegeant construction, generally. You'll rather get something more like a ghetto or neighborhood where there're houses almost stacked on top of each other. I mean to say, what players make is not a hollywood production. It can be very amazing in terms of logistics or resources. Some players are very smart how they make things. Same thing with player vs player combat. Players don't play fair like NPCs do. This can lead to a lot of rage and not very fun outcomes. Players challenge each other, but they also stab each other in the back. So while these player vs player combats are REAL stories, they're also can be very painful and not fun.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-13-2014 at 02:27 AM..
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#10
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![]() I am not so skeptical. Player-based content creation has been a huge driving force of PC gaming for well over a decade and a half. Certainly, you get some shit out of it, but you also get Natural Selection, Counter-Strike, DOTA, and numerous other innovations. Now, that may be a bit too far for what EQN is aiming to do, but just look at Team Fortress 2. It is the same type of system except you have hats instead of blueprints. It is a highly successful game as content generation is heavily performed by players. Custom maps, custom hats, custom taunts, all those things create a game that can last almost eternally. Look at Skyrim, and the literal thousands of mods that have added new interesting stuff to do.
In the end, a developer will never, ever out-develop the player base. And players who love a game are going to be very active in trying to build stuff in that game. The best thing a developer can do, as Valve has said, is to give the players the best space, and the best tools, to generate their own content which other players can consume. If SoE can do it right, it will be a damn good thing not only for MMORPGs to get out of the Quest-Themepark paradigm we're stuck in, but it will be healthy for players who want to do more than exhaust content in a few weeks, as was the case in WoW. | ||
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