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#1
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![]() As a continuation of Kanras's work on some undead being able to train...
What's needed is for KOS npcs to automatically add you to their threat list if they are within range of you. Best way to remember is anyone who ever raided knew you couldn't be sitting on a pull. Or Knowing when it was safe to accept a res (no pull in camp). This was because if you accepted a res with a pull in camp, you would likely get instagibbed by the mob because it would pick you up on low hp aggro. | ||
#2
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![]() no prox aggro is the biggest LOL of all of p99 currently
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
#3
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![]() There should already be a bug post on this "trains proximity aggro".
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | ||
#4
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![]() I know we touched on it with the undead training but.. never saw anything else. We've brought this up but never saw its own thread. Figured with Haynar coming up big lately I'd get something fresh rolling.
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#5
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![]() I mean currently, as long as a mob has someone on it's aggro list, I can stand under phara dar for example spamming hug and will never be on the aggro list.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
#6
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![]() As far as I remember, the current p1999 implementation is correct. Back on live, if a mob was engaged, it didn't generate proximity aggro anymore. Undeads and AoE mobs may have been different.
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#7
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![]() bard song aggro def very wrong on this server
distinctly remember on live if one of my songs ticked on whoever had mob aggro, was pretty hard to pull it off of me right now bard songs don't do shit in terms of aggro on this server; aggro seems fucked in general | ||
#8
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![]() On raid mob pulls, we had to stand.
Extremely evident when we would pull Vindicator and people would be not paying attention or just didn't stand... they would get the splat treatment. Vindicator certainly is not undead [You must be logged in to view images. Log in or Register.]. Also, infinite times we can remember (if we played on live) saying "safe to accept res?". Colgate make separate thread for bard song threat! Heartbrand, let's please keep the peanut gallery out of this but I think your acknowledgement is appreciated. It is an important game mechanic. | ||
Last edited by Nirgon; 02-11-2014 at 02:44 PM..
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#9
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![]() Quote:
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#10
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![]() Quote:
Most mobs do/did not do this. I tested this on several kinds of NPCs on EQmac when this and the "train mobs over others/undead agro" came up before. For example on Sand Giants (which would peel off on bystanders i.e. "undead agro" if the person training them was out of melee range) there was nothing a 2nd person could do to gain "proximity agro" on that giant (so long as the first person to gain agro stays in melee range of the giant). Including sitting down under the giant for minutes at a time while it fought the first person (who then would go zone, and said giant would wander off on his merry way). So I think it comes down to deciding which NPCs had the ability to add in-agro range players to their hate list when they are already agro on someone else. Do you have any specific examples? Examples of NPCs who would "scan the area" even if already engaged, and add nearby bystanders to their agro radius? | |||
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