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#1
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so, let's say you have 3 people in EJ fighting 3 people in TT
the people in EJ kill one of their foes, and then chase the other two in to TT -- then the guy (OR GIRL) who died comes back to EJ, loots up, and starts fighting again. because the people who killed him (OR HER) left is dat rite? I mean, technically dats rite, but should we have that be the norm? cuz pvp aint over, clearly. also, i'll mention that this is yet another strange PNP outlier that the GMs didn't think about, yet still banned people for. Please respond to this, but also please don't be assholes about people not able to read your minds.
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#2
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A great, valid point
how big will the clusterfuck get? we may never know
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#3
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no one gives a fuck
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#4
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I care and are also curious. I think pvp PnP should be pvp strictly. So if someone loses a camp to pvp they must scoot from the camp, not the zone. Until they've given time. If they engage in pvp again it shouldn't be a big deal as long as their not 'greifing'
mostly i feel like there's so many zones were people can return to and avoid the people they contested with entirely - lower guk has all kinds of mobs/room/camps in it, though returning to the zone and resuming fighting at a different should be an automatic forfiture of LnS. I.e. you engage mobs outside of CR/run to zl (resume camping) Camping is a specific term understanded by most players here... But samwise, pretty legit perspective on it 2, its what I would do if i died prior to the LnS rules, I wouldn't even usually rush back to CR unless the guy was like GG, go get ur stuff Quote:
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Last edited by runlvlzero; 01-19-2014 at 01:31 AM..
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#5
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pvp death should = 1 hour kicked off of server. basically if you die in pvp you are out of the fight for at least 1 hour, no CR, no LNS, no nothing.
also no bans.
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Current Games:
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#6
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Quote:
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#7
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Everything which doesnt require mindreading is an important improvement... I like samwise' idea too.
Or you could be made invulnerable(only to pvp or some will abuse this to pve pull) after a pvp death, which would allow you to run in and get your stuff, if you cast a spell on a player before looting you forfeit the invulnerability, if you loot your corpse the invulnerability is forced to stay on your char until you zone or a reasonable amount of time has passed(60mins for instance). Maybe too hard to actually implemement to be worth it to develop it for a low pop box though. Rule lawyering and competitions for the best fraps and be able to catch gms on a good vs a bad day just isnt fair or fun.
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Ruban Poodlehumper
Cleric of Ak'anon also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin. | ||
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#8
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Play nice and quit being baddies imo..
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#9
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When teams releases in the distant future, rules should get ultra tight with a GM on hand to administer insta-justice... make red a last man standing server.
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#10
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