yet another raid idea
Rolling repops with variance. Each repop happens every seven days, plus or minus two days. So every five to nine days; the server does an auto reset. This spreads around the repops to all times of the day with variance thus no one knows when they are going to happen
Remove current variance on raid mobs and go back to the classic four hour check with raid mobs rarely spawning outside of repops. This stops the farming of raid mobs and maybe cut down on the ‘socking. If the mob has a chance to spawn every four hours but that chance is so low that it would not be worth camping out at the target.
I offer no solution to stopping players from camping out at raid targets. But if repops were the norm; then KC is going to be a busy place; so maybe the zone will just crash and solve that problem.
While I have a magic brush and am making up whatever I want; how about code that would take all players from inside of dungeons (raid zones) and place them at the zone line to that zone. So the random repop message occurs saying camp out in ten minute for the repop; players have ten minutes to leave the raid zone they are in. Say that a person is exp’ing in Old Seb and the repop message goes off; if they camp while in the zone; after the repop the character would be in Trak’s Teeth at the OS portal. This would force all campers off of hate/fear and off of VS pit/Trak Lair. This would be kind of crazy; every Trakanon would be a fight to the lair…
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