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#1
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![]() To allow KSing of raid targets.
This allows 2 things, depth and variance in learning the best dps measures. Counters invovling memblur/mezmerise. And includes mobilization as a factor. And ensures that guild must recruit optimal classes without overlooking dps. Meaning a core raid, and a zerg of the most dps they can bring (including the server). This is how it was done b4 on live. Make KS the way to go. | ||
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#2
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![]() Live did force in zone. No clue what game you were playing.
The only servers that allowed the piece of crap like you say we're the PVP servers. | ||
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#3
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![]() tmo would just win they have massive dps with 30 rogues
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#4
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![]() i remember doing talendor in tmo, took about 12 seconds or less to kill him from so many rogues
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#5
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![]() Quote:
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#6
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![]() 4 active rogue mains
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#7
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![]() 4 rogues+ 4 shamans = goodnight merb
__________________
![]() Tanrin,Rinat,Sprucewaynee | ||
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#9
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![]() Quote:
I remember my guild and our #1 competitor waiting for blob1 in VT the moment it popped we both engaged, multiple logs from both guild showed we had first engage, and they did the most dps. They got loot and moved on, we moved right along with them clearing trash to the next boss and same thing happened. We said F it after that It wasn't horrible but it was aggravating, if it happened more with win some lose some I think it would have been fun(back then). | |||
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#10
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![]() Quote:
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