Do you beleive variance would increase PVP?
Track teams engaging each other all over Norrath in anticipation of spawns
15 v 15's breaking out throughout the day with jug farming crews in anticipation of trak
hate pvp during carefully selected trash clears in anticipation of innoruk, same with fear pvp and CT.
What other PVP scenarios can you think of that would only occur in a variance environment?
The current system led to Innoruk severilous Faydadar being killed @ 6 am by 40 people for 5 weeks straight. We can do better than that, and there's 2 years of data to support it.
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