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Old 12-09-2013, 06:30 PM
azo313 azo313 is offline
Aviak


Join Date: Dec 2011
Posts: 80
Default Maintaining Classic Gameplay vs. Causing Inconveniences

There are certain aspects of the game / client that were disabled to maintain "classic" EverQuest. However, some of these items don't actually affect gameplay in any adverse way -- they actually have an opposite effect of inconveniencing players.

For example:

- Removing the compass: Changes nothing but causes an annoyance. All players have sense heading, and all players can press the button, but it's just a pain to waste your shortcut key and have to press a button when the compass provides the information in a more streamlined way.

- Removing the zone maps: Everyone knows how to use EQ Atlas -- and if anyone is lost, it's very easy to Alt + Tab out of the game and pull up the map. Why not save us the inconvenience and just enable maps back into the game? Again, it doesn't make the game "easier" because everyone has access to maps on the Internet.

These are not "gameplay" changes. Everyone has sense heading, everyone has access to EQ Atlas. It's just annoying to have to use those methods instead of the in-game improvements that were added to EQ natively.

If the developers really think these changes give us a "classic" emersion -- why not disable all the new UI"s and go back to the classic UI with 800 x 600 resolution? Maybe even force players to connect with dial-up? */end sarcasm*

But seriously? What's the harm in having a compass and maps? We already get these things anyway in a more inconvenient way.
 


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