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  #1  
Old 09-03-2013, 11:24 PM
phacemeltar phacemeltar is offline
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Default NEW 99 SERVER!!!! YESSS

im watching the recording of the twitch stream from saturday now because i fell asleep 30 mins before it happened. i just found out about the new server and i wana say im excited.

i have an idea for a concept of server rules (im not the only one, im sure) and i was wondering where was a good place to post my idea. i came up with it myself, its not really based on classic EQ servers, but i think its a good idea. any ideas?
  #2  
Old 09-03-2013, 11:33 PM
Zuranthium Zuranthium is offline
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There are a lot of good ideas for making a great server but unfortunately I think we need to stick with the core classic mechanics and it also needs to be relatively easy to implement.

As such, suggesting ideas is kinda pointless, because this is already perfect for what is realistically possible right now - http://www.project1999.org/forums/sh...d.php?t=120312
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  #3  
Old 09-04-2013, 12:14 AM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There are a lot of good ideas for making a great server but unfortunately I think we need to stick with the core classic mechanics and it also needs to be relatively easy to implement.

As such, suggesting ideas is kinda pointless, because this is already perfect for what is realistically possible right now - http://www.project1999.org/forums/sh...d.php?t=120312
Will never happen.

Actual SZ ruleset could, though. From what they were saying, though, they seem very into some things (like level limits and item loot) that would throw a SZ ruleset out of whack.

Make suggestions if you have any. They've asked for them and now is the time.
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  #4  
Old 09-04-2013, 12:20 AM
SCB SCB is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There are a lot of good ideas for making a great server but unfortunately I think we need to stick with the core classic mechanics and it also needs to be relatively easy to implement.

As such, suggesting ideas is kinda pointless, because this is already perfect for what is realistically possible right now - http://www.project1999.org/forums/sh...d.php?t=120312
That's a server I'd really consider playing on.
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  #5  
Old 09-04-2013, 08:56 AM
Vandy Vandy is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There are a lot of good ideas for making a great server but unfortunately I think we need to stick with the core classic mechanics and it also needs to be relatively easy to implement.

As such, suggesting ideas is kinda pointless, because this is already perfect for what is realistically possible right now - http://www.project1999.org/forums/sh...d.php?t=120312
This is the rule set I'm supporting. With a few minor changes such as No Variance and a staggered spawn time so mobs can't be locked into a time slot. i.e Spawn Time of 3.2 days instead of 3 days will stagger the mob 4 hours every spawn.


If you support that ruleset and have ideas for it I suggest posting in that particular thread so that the devs know what you want.
  #6  
Old 09-04-2013, 09:35 AM
Something'Witty Something'Witty is offline
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Not trying to be overtly negative, but what happens to the new teams PvP server if it turns into another red99 (AKA dead99)?

Maybe a third PvP server, and all your characters from Dead99 and Teams99 get put on hold waiting for the new PvP server to catch up progression wise, and after that your characters get transferred over? Hmm, I guess that could work if you are okay with your current characters basically being put on the shelf for months waiting for a transfer. Oh and don't forget, there will be a period of time between the announcement of the new server and its launch, so lets add the months of limbo waiting to find out what will actually happen to your current characters. Then, even after a transfer, the change in the ruleset has the potential to break up guilds / separate friends onto opposite teams or whatnot.

I really wish I had know that this might occur before investing time into my current dead99 characters.
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  #7  
Old 09-04-2013, 09:39 AM
Swish Swish is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
Not trying to be overtly negative, but what happens to the new teams PvP server if it turns into another red99 (AKA dead99)?

Maybe a third PvP server, and all your characters from Dead99 and Teams99 get put on hold waiting for the new PvP server to catch up progression wise, and after that your characters get transferred over? Hmm, I guess that could work if you are okay with your current characters basically being put on the shelf for months waiting for a transfer. Oh and don't forget, there will be a period of time between the announcement of the new server and its launch, so lets add the months of limbo waiting to find out what will actually happen to your current characters. Then, even after a transfer, the change in the ruleset has the potential to break up guilds / separate friends onto opposite teams or whatnot.

I really wish I had know that this might occur before investing time into my current dead99 characters.
XP bonus on red at the moment, not sure you'll see that again when teams rules come in and there's a merge across. Arguably now is the best time to level on red.
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  #8  
Old 09-04-2013, 11:08 AM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
XP bonus on red at the moment, not sure you'll see that again when teams rules come in and there's a merge across. Arguably now is the best time to level on red.
Yay, an xp bonus so you can level a character that is essentially stuck in purgatory for an unknown amount of time. In addition, my wife plays a Barb shm / WE druid and I play a DE chanter. Depending on the ruleset (most seem to favor SZ), we won't be able to play together. Yay again.

Maybe if I was a hardcore neckbeard I would get excited about leveling up characters in anticipation of server merge, but at the moment I am very disillusioned with p99.


Quote:
Originally Posted by Gaffin Deeppockets [You must be logged in to view images. Log in or Register.]
just fix the current problems and implement a few things needed on r99. sigh
I totally agree, but the proverbial cat is out of the bag.
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  #9  
Old 09-04-2013, 09:42 AM
Swish Swish is offline
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Quote:
Originally Posted by Gaffin Deeppockets [You must be logged in to view images. Log in or Register.]
is the reason i left red recently, teams is so bad, just fix the current problems and implement a few things needed on r99. sigh
Lies, I saw you 10 minutes ago [You must be logged in to view images. Log in or Register.]
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  #10  
Old 09-06-2013, 03:48 PM
jcmtg jcmtg is offline
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Quote:
Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
This is the rule set I'm supporting. With a few minor changes such as No Variance and a staggered spawn time so mobs can't be locked into a time slot. i.e Spawn Time of 3.2 days instead of 3 days will stagger the mob 4 hours every spawn.


If you support that ruleset and have ideas for it I suggest posting in that particular thread so that the devs know what you want.
+1 to this. Staggered non variance raid mobs.

More classic ruleset (SZ)
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