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![]() Iv been playing p99 recently by useing my phones 3g as an internet connection through the use of a program called PDAnet+ on my andriod phone. My phone died on me the other day and i went and bought a similar phone and re downloaded my PDAnet. I can use the internet and login just like i could before but i cannot get past the server select screen. I have here a DBG log from a failed attempt to connect to the server. It doesnt lock up my eqclient, it just boots me to login again. It also sometimes gives me an Error 1017 message.
2013-08-24 14:37:52 Starting EverQuest (Build Oct 31 2005 10:33:37) 2013-08-24 14:37:52 Timezone: UTC-5h00m 2013-08-24 14:37:52 Loading graphics DLL. 2013-08-24 14:37:52 Parsing INI file .\eqclient.ini 2013-08-24 14:37:52 INI file .\eqclient.ini loaded. 2013-08-24 14:37:53 Initializing timers. 2013-08-24 14:37:56 Checking critical files. 2013-08-24 14:37:56 Initializing WinSock. 2013-08-24 14:37:56 Enumerating 3D devices. 2013-08-24 14:37:56 Found adapter #0 - Intel(R) G33/G31 Express Chipset Family (8.15.10.1825) 2013-08-24 14:37:56 Adapter #0 - Intel(R) G33/G31 Express Chipset Family : 2013-08-24 14:37:56 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2013-08-24 14:37:56 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2013-08-24 14:37:56 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2013-08-24 14:37:56 Initializing keypress handler. 2013-08-24 14:37:56 Parsing INI file .\defaults.ini 2013-08-24 14:37:56 INI file .\defaults.ini loaded. 2013-08-24 14:37:56 Loading keyboard tables. 2013-08-24 14:37:56 Creating window. 2013-08-24 14:37:56 Checking display driver version. 2013-08-24 14:37:57 Activating window. 2013-08-24 14:37:57 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2013-08-24 14:37:57 Ratio is 1.78 2013-08-24 14:37:57 Resolution was capped at 1280 x 720 2013-08-24 14:37:57 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2013-08-24 14:37:57 Resolution selected 1280 x 720, 32 bits 2013-08-24 14:37:57 CRender::InitDevice: Using 32bit mode. 2013-08-24 14:37:57 CRender::InitDevice: Using vsync 0. 2013-08-24 14:37:57 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-08-24 14:37:57 CRender::InitDevice: HardwareTnL disabled. 2013-08-24 14:37:57 Initializing render system. 2013-08-24 14:37:57 Trilinear Mipmapping available. 2013-08-24 14:37:57 Vertex Shader Version: 3.0 2013-08-24 14:37:57 Pixel Shader Version: 2.0 2013-08-24 14:37:57 Initializing engine internals. 2013-08-24 14:37:57 CRender::InitDevice completed successfully. 2013-08-24 14:37:57 Parsing INI file ./eqlsUIConfig.ini 2013-08-24 14:37:57 INI file ./eqlsUIConfig.ini loaded. 2013-08-24 14:38:13 Server selected 67.23.190.86 (327379). 2013-08-24 14:38:13 Initializing DirectInput. 2013-08-24 14:38:13 Initializing Keyboard. 2013-08-24 14:38:13 Initializing Mouse. 2013-08-24 14:38:13 Creating font list. 2013-08-24 14:38:13 Creating game object. 2013-08-24 14:38:13 Deleting obsolete files. 2013-08-24 14:38:13 Loading string tables. 2013-08-24 14:38:13 Initializing client variables. 2013-08-24 14:38:13 Loading spell effects. 2013-08-24 14:38:13 Initializing display structures. 2013-08-24 14:38:13 Sound Manager loaded 2165 filenames from soundassets.txt. 2013-08-24 14:38:14 Voice Manager loaded 12 macros from VoiceData.txt. 2013-08-24 14:38:14 Networking: using port [57211]. 2013-08-24 14:38:14 Networking: Connection Established [1] 2013-08-24 14:38:15 WorldAuthenticate: Initiating Login. 2013-08-24 14:38:56 Networking: Connection Closed [0] with 466 pending bytes. 2013-08-24 14:38:56 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2013-08-24 14:38:56 *** WorldAuthenticate. Checkpoint 3. 2013-08-24 14:38:56 Cleanup 4 2013-08-24 14:38:56 2013-08-24 14:38:56 Cleanup 5 2013-08-24 14:38:56 2013-08-24 14:38:56 Cleanup 6 2013-08-24 14:38:56 2013-08-24 14:38:56 Cleanup 7 2013-08-24 14:38:56 2013-08-24 14:38:56 Cleanup 8 2013-08-24 14:38:56 2013-08-24 14:38:56 Cleanup 9 2013-08-24 14:38:56 2013-08-24 14:38:56 Cleanup 10 2013-08-24 14:38:56 2013-08-24 14:38:56 Cleanup 11 2013-08-24 14:38:56 2013-08-24 14:38:56 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2013-08-24 14:38:56 Ratio is 1.78 2013-08-24 14:38:56 Resolution was capped at 1280 x 720 2013-08-24 14:38:56 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2013-08-24 14:38:56 Resolution selected 1280 x 720, 32 bits 2013-08-24 14:38:56 CRender::InitDevice: Using 32bit mode. 2013-08-24 14:38:56 CRender::InitDevice: Using vsync 0. 2013-08-24 14:38:56 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-08-24 14:38:57 CRender::InitDevice: HardwareTnL disabled. 2013-08-24 14:38:57 Initializing render system. 2013-08-24 14:38:57 Trilinear Mipmapping available. 2013-08-24 14:38:57 Vertex Shader Version: 3.0 2013-08-24 14:38:57 Pixel Shader Version: 2.0 2013-08-24 14:38:57 Initializing engine internals. 2013-08-24 14:38:57 CRender::InitDevice completed successfully. 2013-08-24 14:38:57 Parsing INI file ./eqlsUIConfig.ini 2013-08-24 14:38:57 INI file ./eqlsUIConfig.ini loaded. I can still log on useing my wifes phone that is the same phone that i had that died. Please any info would be awesome. | ||
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