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#1
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Quote:
–verb def: resume a normal state By altering the gaurds spawn timer to those of "dungeon equivalents", you have not "normalized them". Instead, you have changed them. –verb to make the form, nature, content, future course etc., of (something) different from what it is or from what it would be if left alone Now that we have established that the guard spawn timers were NOT 'normalized', but rather 'changed', we must call into question the integrity of this change. If the idea is to keep the programming standards to that of classic Everquest, as Project 1999 claims, then the changes made are invalid. Spawn timers between guards and 'their dungeon equivalents' (whatever that means) were never related in classic Everquest. If there did exist any similarity between the two, it was purely unintentional. That being said, since the changes made are invalid and not within standards of the classic programming, we must now conclude that P1999's claims about preserving the integrity of the classic experience are uncogent. Granted, there are issues with guards. The spawn timers are too short, but dungeon timers are not the proper timing either. The factions are messed up in some areas. Aggro and socializing don't work in places where 'normally' it is supposed to. These are all valid issues that should, in keeping with the standards of classic EQ, be fixed. However, this is the mentality that I see coming from the devs. "Guards are messed up and are being exploited. We don't know how to fix these issues. Therefore, we must decrease the overall existence of guards as a deterrent to those who take advantage of their juicy loot." If we are to keep this way of thinking, we may one day see patch notes that say the following. DAOCleric: All warriors have been normalized to contain the same hit points as their dungeon equivalents. DAOCleric: All mobs in zones that contain dungeons, are now the same difficulty as their dungeon equivalents. They also give the same loot and experience. DAOCleric: Nagafen's spawn timer has been normalized to that of his dungeon equivalents. (Although Nagafen doesn't have any normal, NPC dungeon equivalents now, in Kunark he will [You must be logged in to view images. Log in or Register.] and those are rather short) | |||
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#2
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Keep in mind I don't have edit powers at Urban Dictionary...
http://www.urbandictionary.com/define.php?term=intrical | ||
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#5
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http://en.wikipedia.org/wiki/Wikipedia:Wikilawyering
The parallels are astounding. I like this one in particular: Quote:
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#6
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normalize can also mean "to bring into equilibrium with", which changing guard timers to 28 mins or whatever brings guards into equilibrium with lguk as an example.
your later argument is actually a slippery slope fallacy. just because one change is made, does not mean those other changes will be made. now your middle argument might have some merit. the nerf isn't classic. i'd stick with that one. | ||
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#7
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Quote:
This: Quote:
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#8
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I scratched my head at this line:
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" " Secondly, it would behoove you to do a little research on the subject before trying to write a very formal and 'logical' argument. Even a cursory read over the other threads on this topic would have led you to the text that Lazortag posted, and might have saved you a little credibility. Overall, this reads like a letter to the editor from one of Glenn Beck's writers: rife with suspect logic and an overall lack of facts.
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Jorg Shaman
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#9
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wrong forum, idiot
i may have a link for you thou ... http://www.project1999.org/forums/sh...ad.php?t=11956
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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#10
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Quote:
However, in the chance that reading comprehension and objective reasoning prove a bit too much to tackle right now, I think that this You Tube video sums up the errors in your arguement fairly nicely.
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Theophilus - Druid of the Earth Mother
Aarone - Paladin o' Brell "Tempus Fugit. Memento Mori." | |||
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Last edited by Aarone; 07-16-2010 at 12:37 PM..
Reason: bold face added for emphasis
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