#1
|
||||||
|
Reclaim Energy on Mage Focus Items
The effect should be able to be triggered from the inventory, thus used by classes who do not have access to the "Reclaim Energy" spell. This is currently not the case, as it gives a "your class/race/deity cannot use the item" message.
Shamans using it. Clickable from inventory slot. Quote:
People confirming that the effect can be used by other classes. Quote:
Another source stating that it can be used by shamans. Quote:
| |||||
Last edited by Gorroth; 07-06-2010 at 08:32 AM..
|
|
#3
|
|||
|
According to alakazam it's "Any Slot/Can Equip". Maybe this was changed at some point.
http://everquest.allakhazam.com/db/item.html?item=64 | ||
|
#4
|
|||
|
You provided evidence from 2001, which is post-Kunark. You need proof that your claims are actually classic.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
|
#5
|
|||
|
i highly doubt that they would have added the ability for other classes to use a mage focus items later on. if anything, they would have fixed/removed it
| ||
|
#6
|
|||
|
Guh, not this argument again. Each time someone wants to be a cockblock about a minor thing, they fling around that pretext.
Content is tweaked for the Classic Era, not just "Classic" aka vanilla Everquest without any expansion. If the devs really want to go on a case-by-case basis and disable/re-enable stuff when they release expansions, that's their right. Other than that, things that were available during the EQ trilogy will be made available regardless of when *exactly* they were implemented (e.g. Wu's armor, etc.). Now about this particular topic, it's a small secret of the trade, something that wasn't very well documented. It took a bit of time for the players to find out about it and a little more to post about it, hence why the posts are Kunark-Velious era and not "true classic". For me, if people *really* want to make us believe that Verant went around and changed this item to be clickable by everyone from the inventory when it was only usable from the very start by mages only, they're either being buttholes or delusional about MMO development in general. For reference: http://en.wikipedia.org/wiki/Everquest # The Ruins of Kunark (March 2000) # The Scars of Velious (December 2000) # The Shadows of Luclin (December 2001) So yeah, the posts are indeed "Classic^TM" in my book. | ||
|
#7
|
||||
|
Quote:
So your argument holds no truth or ground. As to the OP. Thatd be nice if they made it that way, Id actually get one! ANd eat my pets till I got a dark blue, and iIm sure Zilo could abuse his wolf procs for mana as well.
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
|
#8
|
|||
|
I think I remember mages being able to reclaim energy on eye of zomm for a while for huge mana regen.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
|
#9
|
||||
|
Quote:
I can't believe I'm meeting so much resistance here, do you people enjoy making things difficult for others? Here, I'll make it real easy to understand, complete with bullet points. - There's no reason why it would have been changed from being a mage-only effect to being able to be used by everyone. Mage focus items most likely behaved this way from the start. - It does not grant an unfair advantage to some classes/races (i.e. no possible expoits that I know of). - It is classic, as evidenced by the linked posts. Therefore, it should be fixed. Want to know of an other item that gives an even bigger advantage to some people? The famous guise of the deceiver. It behaves exactly the same way as the mage focus items, being able to be clicked from the inventory and granting its effect to the user even though it can't be equipped. It lets good races bank and sell in evil cities without needing to be an enchanter; talk about a borderline unfair advantage. | |||
|
#10
|
|||
|
Maybe it was usable from inventory for classes not supposed to have access to it. Many things was. that was the reason they removed eg. the guise from drops and made a new item. letting those that already got the original one keep it, as it weren't really killing game ballance, just a minor effect that the dev's didn't want everyone to be able to have access to..
Now, reclaim energy was never from the start supposed to be available for all pet or companion classes, and yes it can be abused, but mainly because the reclaim effect on P99 doesn't work exactly like Live. Add to that, that P99 is "striving" to be as legit "classic" as possible, but the devs do make decissions of not making everything true classic, if they don't like it. If it had to be 110% classic, the project wouldn't even have started yet, and things like MQ'ing and eg. Tumpy tonic quest wouldn't have been disabled. I have many things I would see changed if the server should be 110% legit, but its not gonna happen. Personly I see it as the same thing as demanding to get long standing bugs that existed since the start of live game reintroduced, just because people was used to have them as Sony was too lazy to fix them. And i can't see why they should make the Items usable from inv. The classes that want this already have ways of getting mana back to 100% pretty fast[You must be logged in to view images. Log in or Register.] | ||
|
|
|