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Old 06-04-2013, 05:43 PM
dscar23 dscar23 is offline
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Default The Decision 2013: Ench or Nec

Since I consider my level of importance akin to LeBron James, I thought it only fitting to make a post with this title. Anyways I took a hiatus from EQ and I'm looking to return and debating between the aforementioned classes. I am experienced with EQ in general, so I know the basics of every classes functions, but only til roughly 40-45, as that is what my main was. Here's a little info about me:

- Have roughly 50k to spend on gear (any must have gear choices on the class you recommend would be great!)

- Have played a chanter to 30ish, can competently charm, only have experience to low teens on necro

- Looking to primarily solo so if you could tell me which class is the most efficient soloer, or which situations the respective classes excel at, that'd be great!

- Also may consider raiding one day (though if I understand how the raid scene works here, that may be out of the question) which would you say is funner to raid with or more valuable (assuming chanters)? I can understand why enchanters are with buffs, debuffs, but is there anything else they do? Maybe give me a typical rundown of a raid situation? (I've never raided on EQ).

-Lastly, could I get a general idea of the ench/nec population 40+? At times I do like to switch it up and group, and on my previous enchanter I noticed 20-30 range there was a substantial amount of enchanters.

Thanks in advance for any responses!
  #2  
Old 06-04-2013, 09:01 PM
Nagash Nagash is offline
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- 50k will gear very nicely each class (actually you can geara very nicely one toon of each of these two classes and have ssome cash to spare).

- Necro charm work as well, if not better (not affected by CHA), as enchanters but only on undead. FD breaks it and you can easily find a circlet of shadow for an instant invis.

- Necro is great to chain "normal" mobs endlessly at a fast pace or hunt big named targets (although they may require some undead to charm). Chanty are one of the best classes to solo big nameds alng with shamy.
Utility wise: if shit hits the fan with a necro, you can FD (and curse when FD fails). If shit hits the fan with a chanty, you can temporise everything with mezz (and curse yourself for still having a lot to learn about your class :P)

- Can't really comment but I can easily imagine they are in the same boat:
-- You need one chanty per raid
-- Necro DoTs don't stack (in the sense that 2 necro can't put the same dot on a mob)
Once Velious is released (one day), I suspect necro will come in higher demand (mobs will have shitload more hp and DoTs will stack) where chanty will meet their doom with most raid mobs being magic immune

- There are lots of each class but both classes are great in group (well, if the necro player knows his class...) so who cares, play what's fun to you.

Nagash/Petitpas/Jinbao/Chilper
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  #3  
Old 06-04-2013, 10:22 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by dscar23 [You must be logged in to view images. Log in or Register.]
- Have roughly 50k to spend on gear (any must have gear choices on the class you recommend would be great!)

- Have played a chanter to 30ish, can competently charm, only have experience to low teens on necro

- Looking to primarily solo so if you could tell me which class is the most efficient soloer, or which situations the respective classes excel at, that'd be great!

- Also may consider raiding one day (though if I understand how the raid scene works here, that may be out of the question) which would you say is funner to raid with or more valuable (assuming chanters)? I can understand why enchanters are with buffs, debuffs, but is there anything else they do? Maybe give me a typical rundown of a raid situation? (I've never raided on EQ).

-Lastly, could I get a general idea of the ench/nec population 40+? At times I do like to switch it up and group, and on my previous enchanter I noticed 20-30 range there was a substantial amount of enchanters.

Thanks in advance for any responses!
Opalline earrings, JCed neck/wrists/rings, crude stein, rod of insidious glamour, and you're already at like +75 charisma for only like 2kpp. You could get some more charisma with ishva robe, some seb shoulder item, incandescent mask, there's a head item ... siren something. That'd put you up at like +100 but cost an extra 10k probably. Pick up a goblin gazughi ring for instant, convenient charm breaks. Then look for hp or int in the other slots where you can't find charisma and you're good to go. No need to spend all 50k, might be worth your while to pick up some WC hats and spider nets and WR bags though.

Both necro and chanter are great soloers for xp. Necro gets off to a better start, like 1-20 at least. Chanters work decently at low levels but really don't come into their own until their 30s I don't feel, because of funny resist issues at lower levels and spells like tash and root and stuns costing such a large chunk of your total mana pool compared to using those same spells at higher levels when you have c1/c2. Necros can kill high-level nameds, but chanters OBLITERATE high-level nameds. Both have amazing utility, just in different flavors with an edge for enchanters except in the healing department, imo.

Raiding in the planes, necros are solid damage dealers with some cool pulling/CR tricks while chanters are CC/buffing/charming gods. In dragon/god raids necro lifetaps don't land but chanters don't do anything except buff either. Same for velious I reckon? Necros are twitchers often in raids, which is boring but important.

Chanters are one of the more popular classes overall, but there aren't too many of them. More necros probably than enchanters. Necros, unfortunately, are misunderstood by groups; they are very potent when played correctly (NOT throwing a bunch of long-duration dots on mobs that die fast or spamming ignite bones, YES using life transfers and root/mez CC/interrupts and pet while lifetapping and having endless mana). The issue for even a well-played necro though is that CC and healing are usually overly well-covered in full groups... so they are kind of left to do something not terribly efficient, like nuking.
Last edited by Tecmos Deception; 06-04-2013 at 10:27 PM..
  #4  
Old 06-04-2013, 10:43 PM
Splorf22 Splorf22 is offline
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50k is far more than you need to gear either class.

I think necros are a bit better at XP soloing. Both classes are using basically the same spells but necros can FD and self rez. Enchanters are much better at killing summoning mobs, but that doesn't really matter till 58+.

The 'default' for both enchanters and necros is pretty much buffbot; enchanters with haste/clarity and necros with twitch. In some situations Enchanters can dominate with charm; and some super pro necros are good pullers although really SKs are just better.

There aren't really that many 55+ necromancers. Enchanters are more common but they aren't exactly iksar monks either, and every group needs one so grouping isn't bad.
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  #5  
Old 06-04-2013, 11:15 PM
dscar23 dscar23 is offline
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Thanks for the info so far guys, really torn between the 2 classes. Like you said Splorf, as I've been buying some gear I noticed I'm going to have a ton of left over change, which is fine with me.

One additional question that popped in my head is: Are there any tricks to selling on a necro? Considering most places hate me, was wondering if I can do a CoS/FD trick or the skelly form to sell.

Please feel free to keep ideas and opinions coming, really just want a plethora of opinions to base my decision on. Thanks again!
  #6  
Old 06-05-2013, 01:51 AM
Widan Widan is offline
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I wouldn't spend money gearing a necro honestly. I basically naked leveled one up to 48 so far with 0 problems.
  #7  
Old 06-05-2013, 03:24 AM
Vexenu Vexenu is offline
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Skel form is indeed very useful for raising faction. For example, my Iksar Necro has killed a decent (but not ridiculous) number of Goblins and I can walk around and bank in Firiona Vie in skel form while being KOS without it.
  #8  
Old 06-05-2013, 04:57 PM
Malone88 Malone88 is offline
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I play both classes (40 Ench, 30 Necro).

If you want to solo, Necro has so many more ways to
kill stuff vs. Enchanter, who is limited to charming.

FD is frankly awesome for soloing.

If you duo or group, I'd go chanter, but that doesn't sound like
what you want to do.
  #9  
Old 06-05-2013, 08:48 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
If you want to solo, Necro has so many more ways to
kill stuff vs. Enchanter, who is limited to charming.
Well... necros can kill with spells+summoned pet, spells+charmed pet, or spells alone. A chanter CAN do all of those things too, it's just that their summoned pet and damage spells aren't as effective as a necros are... so it's not very efficient to do something other than charming with an enchanter. But it's not like a chanter can't farm a lower level zone with an animation, or nuke down a caster if need be, or whatever. Plus charming is so ridiculously effective in almost every situation that it's hardly a negative that it is the ONLY way a chanter is very effective unless you dislike the playstyle itself.

But yeah, overall a necro is more versatile when it comes to XPing because of more potent summoned pets and much more powerful damage spells.
  #10  
Old 06-10-2013, 04:44 PM
xCry0x xCry0x is offline
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If you are dead set on soloing i would do necro. It is a class designed to solo and at higher levels you can farm a good amount of content with relative ease.

If you like to duo/trio I would do enchanter.

Reason is.. Enchanter can duo incredibly well with clerics & shaman and also duo well with mages & necros. So if you are the ench you are the linch pin for 4 dif duo combos which are all more effective than a solo necro. You also can find groups fairly easily because every group wants clarity & CC + ench charm dps later on.

While necro can farm a good amount with relative ease enchanter can farm harder shit but it is a higher skill cap risk/reward pay off.
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