![]() |
|
#1
|
|||
|
![]() I want to play a tank type but I can't figure out which one. To me, it seems like it's between 2 choices, warr or sk/pally. By that I mean warr against pally or sk. Both pally and sk can keep a good aggro in my opinion with their spells, where as a warr will count on taunt and procs. I remember seeing a lot of warriors on live and even here be main tanks on raid events, why is that? when it seems like a sk/pally would do a better job at keeping aggro. Just looking for more information on the subject for making a good choice.
Thanks | ||
|
#2
|
|||
|
![]() Warriors are the go-to tanks for raids because of defensive disc. They've got some more hp/ac/skills than knight tanks, but the main reason is defensive.
Knights have more reliable aggro generation cause they can just start off every fight with an aggro spell whereas warriors need to get lucky with procs or have the dps hold off of use clickies to get that initial aggro buildup. Other than that, warriors can dps better, but knights have much more versatility with their spells. SK are great pullers, can add in extra dps/heals with dots and lifetaps and pets, etc. Pallies get root cc, some heals and cleric buffs, stuns, and even a rez eventually. Imo it is easier to stay interested in a knight while leveling because you have a bunch of spells to keep you entertained, instead of just smacking stuff, but warrior disciplines and their wider variety of cool proccing weapons are neat too. | ||
|
#3
|
|||
|
![]() #bardtankftw!
| ||
|
#4
|
|||
|
![]() Warriors' aggro weakness isn't so much of an issue for raid bosses owing to the common use of mallets for the high-aggro click effect. Between that and /disc defensive there's no reason to use another tank in situations where you're worried about your tank dying. Using limited-charge mallets is impractical in normal groups and consequently when a warrior "tanks" for an experience group, usually it's the monk or rogue who actually takes most the hits. Despite this hassle, Warriors level more quickly than the other tanks, deal significantly more damage over time, and are the most popular tank class by a fair margin. Warriors usually rate mid-range in popularity while both the other tank classes typically rank lower.
Paladins do well as group tanks, but aren't very good at most other jobs. They have probably the weakest raid role of the three tank classes. Paladins vie with Rangers for the dubious honor of being the least-played class on Project 1999. Shadow Knights solo somewhat better than Paladins, but have a few fewer defensive tools while group tanking. Usually that's not a problem and the Shadow Knight undoubtedly has a better raid role. Consequently the Shadow Knight is the more popular class of the two, although it's still usually in the bottom 4 or 5. The experience penalty of the knightly classes should not be underestimated. All of them have at least a 40% built in penalty, and large-race Shadow Knights suffer even more. Many players find themselves unable to tolerate such steep penalties. The majority of Paladins and Shadow Knights run out of gas by the early 50's. Relatively few make 60. They're not for the faint of heart. Danth | ||
|
#5
|
|||
|
![]() don't be a sk
__________________
-----------------------------------------
OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | ||
|
#6
|
||||
|
![]() Danth with the legit info. Expanding a bit:
The big problem warriors have is a lack of weaponry. There is simply a huge difference in aggro between an epic/vp geared warrior and an untwinked warrior with something like a sarnak warhammer/silken whip. Sakuragi was a fairly medicore tank leveling up, but now with two VP weapons and 200+ dex with shaman buffs and VoG, he holds aggro pretty well. 1-50 is even worse, because even if you are in TMO or otherwise have the money to buy them, there aren't any weapons that will proc and have good ratios as well. In comparison paladins and shadowknights can spam cheap spells and hold aggro easily. I also feel like the hybrid classes just go down hill for the first three expacs. In classic a paladin/shadowknight actually earns that XP penalty: the knight classes can actually be better defensively than a warrior by equipping a bladestopper and better threat by chaining spells. In Kunark their combat skills are trashed relative to warriors, but at least you still CAN tank raid bosses (on Red Nihilum has hybrids tank most mobs) between the low hp of said bosses and the donals bp. Velious is a defensive expansion rather than an offensive expansion and really puts the emphasis on efficient tanking/healing, and thats when the knights just become worthless for MTing compared to a defensive warrior. Warriors unfortunately can be a bit boring (really all you do is press autoattack, taunt, and kick) while the hybrids have a few more options. TL;DR: play a monk like everyone else
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
#8
|
|||
|
![]() Be a man, play a ranger and scoff at defensive abilities.
| ||
|
#9
|
||||
|
![]() Quote:
| |||
|
![]() |
|
|