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 |  .path files (not currently needed) Greetings.   I have placed this particular crowdsourcing project under Technical Discussion as it will require someone to have a server for testing. I know there are several of you with stock peq servers, so this is directed at you. It would help a lot to have a community test/development server for .path files. It's nothing database, source, or script specific. There are built commands which handle the creation of a .path file. If these are created, they can be submitted to me, or to eqemu in general. What does a .path file do? Aren't all moving npcs on .paths? - Pathing can be considered two different things. There are individual npc grids*, and then zone paths*. Grids are individual npc waypoints, pauses, etc. (such as a guard walking through a city). A .path file is generated for the total zone and consists of nodes where when aggroed, npcs follow closest nodes until its target is a shorter distance than the nearest node. Who has a server on the eqemu public login? Who wants to help? Reference materials: http://www.eqemulator.org/forums/showthread.php?t=31933 http://www.eqemulator.org/forums/showthread.php?t=28710 http://www.eqemulator.org/forums/showthread.php?t=29180 i.e. commands: Quote: 
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						Last edited by nilbog; 05-17-2013 at 04:39 PM..
					
					
				
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 |   Bump. Anyone willing to help out, I'm pretty sure we will be able to offer a server for those without. | ||
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 |   So I know VP is the biggest "pathing clusterfuck", but is there a less high-profile place I could dip my feet into this?  I was reading the links Nilbog provided and saw a post to the effect of "LGuk.path added to base EQEmu code (SVN)".  Is there a priority list for zones with worse pathing than others?  Basically, I'd hate for EVERYONE to be focusing on VP (not that additional scrutiny is inherently bad) and neglecting the other 99% of the zones that most of the server might actually see. I'll try getting a base EQEmu install up and running and then I'll hit up Alarti/Jeremy for a server... 
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 I hope someone can host a server for this. It doesn't require much.. I ran p99 beta almost until release on a `08 gaming pc; not even server hardware. I assume most of you could have a base eqemu install running within an hour. Once a new .path is created, it is dropped into the maps folder on the server i.e. [eqemu/maps/veeshan.path]. Restart world/zones, aggro some npcs and run around. I believe this would be a great community project because non-exploitable dungeon pathing helps everyone.. and doesn't require server-specific code or database. | |||
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 |   Alarti, you already know I'm down to help just need a quick tutorial... need a server set up for this and get me installed and pathing... Will be submitting these like a champ to nilbog when I'm set up. nilbog sir... can you post a list of outstanding velious zones you require pathing to be done asap? I'll focus on those once I'm set up. Thanks. 
				__________________ Sworen Owns 60 Warlord - The Mystical Order | ||
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 |   Jeremy get your server UP! 
				__________________ Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote: 
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