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  #1  
Old 09-28-2011, 01:16 PM
Harrison Harrison is offline
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Default Resist results on even level and lower players here

I've spoken to a large amount of people who can support this too:

Even level and under players resist way too fucking much on snare and grasping roots.

I'm talking 5+ times in a row with absolutely no resist buffs, gear, etc.

This is able to be reproduced and is definitely not right. If you've experienced this, "report in."
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  #2  
Old 09-28-2011, 03:23 PM
Harrison Harrison is offline
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I'm going to be busy today, but a good idea will be for people to do this in relative safety and post results. If no one does this I will do it later tonight when I get home.

Level of caster:
Level of victim:
Spell cast:
Amount of times casted:
Amount of times resisted:
Approximate length of duration(and the averages if you're thorough):
Last edited by Harrison; 09-28-2011 at 11:48 PM..
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  #3  
Old 09-28-2011, 09:10 PM
tufflax tufflax is offline
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I cast 5 nukes on a white con. All hit for 1 (2x Shock of Flame, 3x Shock of Blades).
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  #4  
Old 09-28-2011, 11:46 PM
Harrison Harrison is offline
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Quote:
Originally Posted by tufflax [You must be logged in to view images. Log in or Register.]
I cast 5 nukes on a white con. All hit for 1 (2x Shock of Flame, 3x Shock of Blades).
Could you fill out the information above to make this more thorough for the developers?

I'm going to bed so I can't do this tonight like I had planned.
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  #5  
Old 09-30-2011, 06:11 AM
tmoneynegro tmoneynegro is offline
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edit: changed graphs

If we're doing classic style resists, I don't even remember having a spell resist on a naked person on EQ live before. Damage spells should use a different formula but crowd control spells should be like the following. These are both accurate within a 5% margin of error:

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and another

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Last edited by tmoneynegro; 10-10-2011 at 08:49 PM..
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  #6  
Old 09-30-2011, 08:06 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
If we're doing classic style resists, I don't even remember having a spell resist on a naked person on EQ live before. Damage spells should use a different formula but crowd control spells should use one of these formulas to emulate EQ live IMO:


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Wormcheck those are some really complex graphs you have there, did you get them directly from Verant or are those your own creations?
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  #7  
Old 09-30-2011, 12:00 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Wormcheck those are some really complex graphs you have there, did you get them directly from Verant or are those your own creations?
i think he got dr. hawking to make them for him actually
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  #8  
Old 09-30-2011, 12:59 PM
gloinz gloinz is offline
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should curve at 100 resist imo then never hit 100%
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  #9  
Old 09-30-2011, 01:11 PM
Pescador Pescador is offline
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Clearly once you hit 120 MR you are unrootable. Everyone who played on a pvp server knows this.

In all seriousness, it's likely that resists behave something like this:
Attached Images
File Type: jpg resists.jpg (23.3 KB, 123 views)
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  #10  
Old 09-30-2011, 01:27 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
should curve at 100 resist imo then never hit 100%
i posted a more articulate response in the other thread this retarded graph was posted in. this is called a hyperbolic function. you can generate a hyperbole with the formula y = tanh(x) and you can make it conform to any pattern by adding coefficients in the right spots.

for instance you could make a fairly nice EQ pvp resist formula like this:

y=tanh(x/100+(10*n)

where y is the resist rate, x is your MR, and N is the difference in levels.

assuming there's no difference in level, your resist rate would be about 29% at 30mr, 76% at 100mr, and 96% at 200mr. EQ always rounds down so there would never be a 100% resist rate, but it would start rounding to 99% at about 270mr.

with a 5 level deficit, your resist rate would drop to 19% at 30mr, 58% at 100mr, and 87% at 200mr.

with a 5 level advantage, your resist rate would be 53% at 30mr, 96% at 100mr and you would be over the 99% cap at 200mr.

this is just a sample, you could tweak the formula however you wanted. but i'm sure nilbog, rogean etc already know plenty about maths and have a good idea for a formula in mind.
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