Project 1999

Project 1999 (/forums/index.php)
-   PvP Bugs (/forums/forumdisplay.php?f=56)
-   -   Game Mechanics: Resist results on even level and lower players here (/forums/showthread.php?t=50019)

Harrison 09-28-2011 01:16 PM

Resist results on even level and lower players here
 
I've spoken to a large amount of people who can support this too:

Even level and under players resist way too fucking much on snare and grasping roots.

I'm talking 5+ times in a row with absolutely no resist buffs, gear, etc.

This is able to be reproduced and is definitely not right. If you've experienced this, "report in."

Harrison 09-28-2011 03:23 PM

I'm going to be busy today, but a good idea will be for people to do this in relative safety and post results. If no one does this I will do it later tonight when I get home.

Level of caster:
Level of victim:
Spell cast:
Amount of times casted:
Amount of times resisted:
Approximate length of duration(and the averages if you're thorough):

tufflax 09-28-2011 09:10 PM

I cast 5 nukes on a white con. All hit for 1 (2x Shock of Flame, 3x Shock of Blades).

Harrison 09-28-2011 11:46 PM

Quote:

Originally Posted by tufflax (Post 418150)
I cast 5 nukes on a white con. All hit for 1 (2x Shock of Flame, 3x Shock of Blades).

Could you fill out the information above to make this more thorough for the developers?

I'm going to bed so I can't do this tonight like I had planned.

tmoneynegro 09-30-2011 06:11 AM

edit: changed graphs

If we're doing classic style resists, I don't even remember having a spell resist on a naked person on EQ live before. Damage spells should use a different formula but crowd control spells should be like the following. These are both accurate within a 5% margin of error:

http://img51.imageshack.us/img51/7150/54217596.jpg

and another

http://img692.imageshack.us/img692/6489/linear4.jpg

Lazortag 09-30-2011 08:06 AM

Quote:

Originally Posted by tmoneynegro (Post 419961)
If we're doing classic style resists, I don't even remember having a spell resist on a naked person on EQ live before. Damage spells should use a different formula but crowd control spells should use one of these formulas to emulate EQ live IMO:


http://img856.imageshack.us/img856/5918/linear1.jpg


http://img198.imageshack.us/img198/8881/linear2.jpg

Wormcheck those are some really complex graphs you have there, did you get them directly from Verant or are those your own creations?

pickled_heretic 09-30-2011 12:00 PM

Quote:

Originally Posted by Lazortag (Post 419986)
Wormcheck those are some really complex graphs you have there, did you get them directly from Verant or are those your own creations?

i think he got dr. hawking to make them for him actually

gloinz 09-30-2011 12:59 PM

should curve at 100 resist imo then never hit 100%

Pescador 09-30-2011 01:11 PM

1 Attachment(s)
Clearly once you hit 120 MR you are unrootable. Everyone who played on a pvp server knows this.

In all seriousness, it's likely that resists behave something like this:

pickled_heretic 09-30-2011 01:27 PM

Quote:

Originally Posted by gloinz (Post 420213)
should curve at 100 resist imo then never hit 100%

i posted a more articulate response in the other thread this retarded graph was posted in. this is called a hyperbolic function. you can generate a hyperbole with the formula y = tanh(x) and you can make it conform to any pattern by adding coefficients in the right spots.

for instance you could make a fairly nice EQ pvp resist formula like this:

y=tanh(x/100+(10*n)

where y is the resist rate, x is your MR, and N is the difference in levels.

assuming there's no difference in level, your resist rate would be about 29% at 30mr, 76% at 100mr, and 96% at 200mr. EQ always rounds down so there would never be a 100% resist rate, but it would start rounding to 99% at about 270mr.

with a 5 level deficit, your resist rate would drop to 19% at 30mr, 58% at 100mr, and 87% at 200mr.

with a 5 level advantage, your resist rate would be 53% at 30mr, 96% at 100mr and you would be over the 99% cap at 200mr.

this is just a sample, you could tweak the formula however you wanted. but i'm sure nilbog, rogean etc already know plenty about maths and have a good idea for a formula in mind.


All times are GMT -4. The time now is 07:34 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.