#11
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I'd like to apologize for the nasty feedback I left a few weeks ago due to my anger at how mob speed is rediculously out of whack compared to original eq.
That said, yes mob speed is WAY too fast here. I had sow on AND levitate and got a 30 second head-start on a decaying skeleton. I was making a b-line for the oasis zone from North Ro. 30 seconds later sow faded. Just for grins, I adjusted the camera to see behind me. I did not get much of a lead before sow faded; and that skeleton caught up to me right before I zoned. Mind you I was in the middle of the zone; not at the coast; so that skeleton had to go up and down those huge hills while I just levitated across them. And even with a 30 second sow advantage he still caught up to me. Suffice it to say that no matter what head start you have (stun, etc); unless you have sow the mob is going to catch up to you. | ||
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#12
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I noticed that the mobs in MT move much faster than live as well. Obviously not to the point that it is unplayable but still annoying...
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#13
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#14
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I still don't understand why mobs have to run as fast as they do. I wish they'd run normal (classic) speeds... | |||
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#15
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Is it possible that you have a Multi-Core processor problem? I have read elsewhere on the forum that this can cause you character to either speed up or slow down from their normal speed. It's just the first thing that popped into my head after walk being on or being overweight.
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#16
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Not trying to be critical, but this is really not classic at all. I distinctly recall telling a friend to watch his stamina so that in the event that he needs to run for the zoneline, he can jump to stay ahead of the mob. More than once I fled the killing fields of North Qeynos, Fippy hot on my heels, jumping all the way to the guards.
Now, there really is no point (as OP stated). Your going to get hit, even with SoW in some cases (low level caster), so unless you think youve got enough health to make it to zone, you might as well pick a safe place to die. The motivation behind increasing run speed leads me to believe that there may be a grudge against kiters. Or, possibly it was an effort to take out people leading a train into another group of players (they die in the process). Whatever the motivation is, however, its definitely not classic. | ||
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#17
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mobs run way faster on p1999 case closed. In classic you were able to outrun mobs without SoW.
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#18
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Oh we can quad and kite around as early as teens without issues? That is comforting. I just have to get to 9 for new spells and then really 14 before all this pain lessens some I think. I am right that if a high level gives you sow even at level 7 it does not judge your level? I too remember a great many memories of jumping and running zigzag and living, not possible as far as I can see now.
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#19
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On live, mobs ran about as fast as you. If you got any sort of "jump" on them by perhaps casting stun; you would be ok. Not here; mobs are just too fast. Or perhaps my agility just sux? (not from being injured; I mean in general). Agility does affect run speed, correct? Monks would run faster than enchanters, etc. | |||
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#20
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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