#11
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Check out the p99 wiki on dual wield.
Summary: 1. Low delay in offhand to skill up DW quickly 2. Weapon swings are independent, off-hand is not held up by the primary weapon. 3. The off-hand does not get a damage bonus so put your best ratio weapon in your primary hand. 4. Get as lower delay on your primary weapon as possible to take advantage of more damage bonus (without sacrificing ratio) 5. To skill up 1HS/1HB/Piercing quickly, put the weapon in main hand (unstated, but obvious). You can also check out the Game Mechanics page on the wiki if your want blood coming out of your eyeballs [You must be logged in to view images. Log in or Register.]
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[60 Virtuoso] Inyahin (Half Elf)
[55 Druid] Katerie (Wood Elf) | ||
Last edited by ezri; 06-10-2015 at 10:57 AM..
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#12
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Out of curiosity, why are you leveling a 3rd ranger? Get bored of them 50+ ?
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Lootenant Dan <Hierophant>
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#13
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It will do about 40% of the melee dps of a jade mace. If jade mace does less than ~35 dps mainhand, at any point in time, you'll do more damage (with significantly higher variance) with the steel hilted. AKA it's fine as a fun weapon if your dex is there, especially pre 60. | |||
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#14
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#15
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I am not 100% sure about this, but i belive Lecompete with a hilted and dex gear out dps monks and rogues on high AC mobs many times. im trying to get 200+ dex gear with my ranger and check hilted vs woods
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#16
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#17
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Was wondering about another dual wield combo. I've heard that in an ideal world we would be able to use the moss covered 1hb in MH (to apply the dmg bonus as often as possible) and a wurmslayer for offhand, great ratio. Since that's not possible would a good similar combo be the rat whip in MH (similar 1:3 ratio like the moss covered) and the green jade axe in OH (similar to wurmslayer as a high dmg better than 1:2 ratio), thoughts?
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#18
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Revultant whip I used on my ranger paired with swiftwind deeply into luclin.
Not many people parsed or min/max'd at the time and I never parsed it but the damage output was respectable .... very respectable on high ac mobs where your DB makes such a big chunk of your damage output. Anyone out there parsed it compared to other more generic weapon choices? EDIT: Found some old posts here: "damage wise, whip is a terrible offhand... the only reason whip would be any good is at max level with main hand damage bonus and the 14 delay and still it is less dps than a lupine dagger or jade mace." No numbers to back it up but at least some anecdotal info. EDIT: More numbers "So fayguard at 200 str is 4.2*9+12= 49.8 divided by rate /17 = 2.93 Revultant at 200 str is 4.2*5+12= 33/14 = 2.375 Earthcaller at 200 str is 4.2*14+12=70.8/24 = 2.95 And, of course, this doesn't really talk to how much damage you may actually do unless we are talking about a mob with zero mitigation. I have a few thousand parses but I cant tell what weapons I was using or what haste I had at the time. My head hurts." Key there is assuming no mitigation. I'd wager it will depend a lot on your level vs what you are fighting. Your attack vs the mobs ac ... your str ... The lower your attack, the higher the mobs ac, the higher the mobs level to yours, the lower your str ... all of these favor damage that leans heavily on applying the damage bonus end of the equation which is not mitigated at all --- and none of these can be accurately evened out in a one size fits all type of a deal. On a high level velious mob with insane ac, the revultant whip might pull ahead over newer weapons with better ratios. From back in the day i remember it was steady, predictable, no frills damage output that was pretty respectable. On mobs with a DS though ... ouch.
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Last edited by Troxx; 06-23-2015 at 11:34 PM..
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#19
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Wurmslayer/Edge of the Nightwalker
Unless your haste is very low to none that is the best combo. Edge of the Nightwalker/Jagged Blade of Mourning isn't too bad as well. | ||
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#20
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