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#82
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No changes to classic ruleset. I think most of us agree on that.
There are only two solutions I can think of: 1. Players organize smaller skirmishes across multiple zones (to dilute the load on a single zone). It could even be organized like a tournament where the winning groups fight over a "trophy zone / dragon". No GM interference. 2. Upgrade the server or fix the de-sync issue if its even possible. | ||
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#83
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#84
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Quote:
__________________
BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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Last edited by Sweetbaby Jesus; 04-27-2015 at 01:27 PM..
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#86
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Would work great for 2 small guilds vs the 100 people empire right? Too bad lagging the crap out is classic as hell [You must be logged in to view images. Log in or Register.] Instead of 30 vs 30, let the smaller raid forces stay out of the zone! This way less people get locked out of being able to enjoy an event, while still ensuring the zone stays stable! Can always pvp afterwards, rite, its not about pixels anyway! | |||
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#87
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I just want to see this 30v30 happen..Empire is down, lets go azrael
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#88
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Quote:
__________________
BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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#89
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Quote:
__________________
BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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#90
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Dear staff, do a kickstarter for this, allow us to compensate your time with money that can be used to improve the server further! [You must be logged in to view images. Log in or Register.] | |||
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