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  #81  
Old 07-23-2014, 09:54 AM
lite lite is offline
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Originally Posted by Zalaerian [You must be logged in to view images. Log in or Register.]
Cast

There is no mobilization. Mobilization will be logging off your TOV character to your Kael character. Some will need to transit to targets but people will have chars there buffed rdy to go like seb an Kc now. 3am spwns while not ideal for EST players will be compensated by our euro team. Most will bare the pain tho and just log in at 3am.
People get sniped as they move alone, essential classes don't make it, a pvp recovery team has to be sent out ... some other shit spawns in the same window and decisions need to be made, other guild has their very best toons parked at their selected high priority target giving them an edge. All these tons of situations start to present themselves which can not possibly come about in a non variance set up.
  #82  
Old 07-23-2014, 09:55 AM
Kergan Kergan is offline
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Thread title: Alternatives to variance to increase competition (veterans and relevant only)

Thread reality: another Lite variance thread.

Pathetic.
  #83  
Old 07-23-2014, 09:56 AM
lite lite is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
You're saying the same thing. You guys never wanted to do what it takes to stay on top.
That's the whole point, if you want to play anything other than super hardcore it means you can't compete. That is a flawed system and the very thing Checkraise's argument very effectively addresses.


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  #84  
Old 07-23-2014, 09:58 AM
lite lite is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Thread title: Alternatives to variance to increase competition (veterans and relevant only)

Thread reality: another Lite variance thread.

Pathetic.
Cast addressed it. I can only assume as a new comer you don't know who he is, but he is relevant and a veteran. When relevants address something it gets the spotlight, that's just how things work.
  #85  
Old 07-23-2014, 09:59 AM
Kergan Kergan is offline
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Originally Posted by lite [You must be logged in to view images. Log in or Register.]
That's the whole point, if you want to play anything other than super hardcore it means you can't compete. That is a flawed system and the very thing Checkraise's argument very effectively addresses.
So the hardcore people win? Holy shit alert the press.

You're playing the wrong game.
  #86  
Old 07-23-2014, 10:00 AM
Kergan Kergan is offline
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Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Cast addressed it. I can only assume as a new comer you don't know who he is, but he is relevant and a veteran. When relevants address something it gets the spotlight, that's just how things work.
All I read from him was he hasn't played in 2.5 years. Veteran sure, relevant...nope.
  #87  
Old 07-23-2014, 10:02 AM
lite lite is offline
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i tried.. you are simple, sorry. it's not your fault.
  #88  
Old 07-23-2014, 10:02 AM
Zalaerian Zalaerian is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
wrong, the reason noone has toppled nihilism is because noone has a desire to play like Nihilum. Investing the kind of hours, and guilding with absolutely anyone and everyone despite disliking them.
You sound like me 2 years ago. Holocaust won battles but lost the war. We came into this server trying to VZTZ it. Rolled what we knew would be the most power end game classes and tried to pvp a guild who was ahead of us w pve knowledge. Combine that with us building no road for our melee to get 50 on, it slowly fell apart. Our bad for not adjusting our play style to how this server was. Instead we tried to brute force our methodology and it fell short hard.

Change your game, at least you can control that. You or anyone else has zero power how this server is ran.
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  #89  
Old 07-23-2014, 10:03 AM
mtb tripper mtb tripper is offline
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wipe wipe wipe wipe wipe wipe wipe wipe wipe my ass gently down the stream
  #90  
Old 07-23-2014, 10:04 AM
Chuck_still_a_virgin Chuck_still_a_virgin is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
This happened like 3-4 months ago. Nobody jumped ship. We actually gained a lot of recruits that are now geared to the tits (like Ksah) because they fought the good fight and won.
Let me guess, you fought some 50v50 fights (giving you the benefit of the doubt here, it was probably vs less), you lost a few single raid spawns, you "woke up" the rest of your memberbase, Nizzar started cracking the whip, and you maintained your monopoly status. And as I described, you were able to recruit more players? You don't say.

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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The reason nobody has toppled Nihilum permanently isn't because there hasn't been forces capable in the past, it's because nobody had the endurance to keep pushing.
Maybe that's the case, but that doesn't have anything to do with my points. I have no vested interest in whose at the top. What I'm arguing is that how no variance structures the server dynamics, a monopoly will always be the end result. There may be times of unrest from a secondary guild, but the monopoly will almost always survive because of the huge advantages ingrained in the system.

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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
You want to keep blaming us, but in reality we're nowhere near the size of a typical top guild on an EQ live server. Even blue there are probably 5 guilds with twice as many people as us. In order to continue to have success raiding into Velious we need this many people, if not more. 50 man raids are the standard in that expansion, not overkill.
Yeah, I'm not blaming you, or the guild. I've said this for over 2 years. I don't even know who you are, in my mind you're just Nilbot #23382, a nobody. The fault is from the staff who don't understand the impact of rules on the server because they didn't come from PVP servers or were pvpers. We have almost 3 years of data on this ruleset, it is broken without a doubt.

To your point about guild numbers, I don't know what to tell you man. When you roll with 90% of the high level population for the majority of the past 2 years, you can't really expect more players. You haven't been around long enough, but the guild has churned through at least 500 players. That's what happens when the server gives all the power to monopolize every raid target in a single afternoon of raiding. The hardest part in the process is the first recruitment, if you can hit the appropriate number of players / players on the entire server, you win until you stop caring. Nizzar still cares, so you stay on top.

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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
If you guys want 10x 20 man guilds duking it out you're playing on the wrong server at the wrong time and the wrong game.
This is only true because it's still no variance, if it was variance this would change. You can't field a raid force of 50 players for single spawns of unwanted raid targets at 4am on a weekday. You will have to start prioritizing mobs so you don't burn out members, other guilds will pop up and fight over them. Players will have a choice in who they want to fight for because smaller guilds can now make (some) progress. It's an entire chain effect of things that happen months down the line.
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