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-   -   Alternatives to variance to increase competition (veterans and relevant only) (/forums/showthread.php?t=158684)

lite 07-22-2014 03:21 PM

Alternatives to variance to increase competition (veterans and relevant only)
 
go!

Kergan 07-22-2014 03:22 PM

Well you could start by...

Oh wait you said veterans and relevant people.

Mac Drettj 07-22-2014 03:28 PM

Let's bump all your variance threads

#madbadsad

Elderan 07-22-2014 03:30 PM

There can and will never be guild 1a 1b 1c on this server. Everquest was never meant for that. There will only ever be one top guild at any given time due to the nature of Everquest. Once people accept that then this server can have guild #2 and maybe #3 for sustained periods of time.

For example, Taken knows they are not on TMOs level. Yet they accept their tier #2 guild on blue and get what they can and sustain.

Once a guild sets their sights on top guild the guild will either succeed or crumble, there is no in between.

Pikrib 07-22-2014 03:34 PM

Just brainstorming here:

Have Mobs randomly respawn along with normal spawn time.


A more classic approach:

1. Have a server reset every two weeks. Mobs would all spawn upon reset at what ever time the server was brought up.

2. Set spawn time on when mobs die after screenshakes.

Tassador 07-22-2014 03:36 PM

Everyone who posted here is a chronic, a new fresh ideas?

Stasis01 07-22-2014 03:37 PM

All I gotta say is 3 years of 1 guild bleeding players out the ass once they're geared, low pop, all competing people quit.

A conversation among staff should be had, this is way too cockblocked / broken / boring / lame.

Stasis01 07-22-2014 03:41 PM

Quote:

Originally Posted by Elderan (Post 1544761)
There can and will never be guild 1a 1b 1c on this server. Everquest was never meant for that. There will only ever be one top guild at any given time due to the nature of Everquest. Once people accept that then this server can have guild #2 and maybe #3 for sustained periods of time.

For example, Taken knows they are not on TMOs level. Yet they accept their tier #2 guild on blue and get what they can and sustain.

Once a guild sets their sights on top guild the guild will either succeed or crumble, there is no in between.

Considering mobs are static, you're saying Nihilum will get all raid targets, and guild B) can go for planar trash and epic pieces not controlled by raid content.

Interesting, I like that plan - it's like blue except you don't have to poopsock.

Kergan 07-22-2014 03:41 PM

Temporary population boost, hope to hook some, have a Red Dawn like guild there to snag as many as possible and hope for the best.

Options for temp boosts would be exp rate week long event, low level PVP tournaments with good prizes from GMs, legacy item events like mask/manastone dropping...just a few plausible ideas off the top of my head.

Other ideas that violate the "it's classic" mentality...quests to spawn raid targets on par with the harder epics, some sort of SZ style insignia system where you can purchase raid gear, etc.

heartbrand 07-22-2014 03:44 PM

Quote:

Originally Posted by Stasis01 (Post 1544780)
Considering mobs are static, you're saying Nihilum will get all raid targets, and guild B) can go for planar trash and epic pieces not controlled by raid content.

Interesting, I like that plan - it's like blue except you don't have to poopsock.

Today was a pretty good example of how the fault lies with the competition not the rules. We had mid 20's for CT and wiped a couple of times to trains and people fuckin around. Any force of even 20 people could have shown up and shit on us. There was also mob overlap. Mobs could have been sniped. Instead the only competing took place on the forums. Perhaps if you created a positive guild built on progression and not on being mad anti nilly haters, you could have done something today.


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