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#81
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I'm convinced that anyone who supports this idea never played on blue.
Here's what happens when the variance you've suggested is implemented: Spawns now occur within 8-16 hour windows, requiring a tracker to be online for that full time. DKP is now awarded for tracking for both guilds, as neither can afford to leave a target untracked. Nihilum will work towards spreading the spawn timers out over multiple days so that multiple targets do not need to be tracked at once. In turn, their main raiding force will be camped out at whatever target is currently in window. When a target spawns, nihilum's full raid force will receive a batphone and login. With a larger pool of members, nihilum will not have any issue keeping people tracking as individual members will have a relatively low number of required hours, since it can be spread out across all members. With more dragon-loot in their bank currently, they will not experience the same level of burnout since there will be many advantages to new apps (OT hammers, cheap trak bp's, Sky-bank, etc.) already inherent to their dominant position on the server. It will not be as difficult to convince new members to track as they are actively downing targets frequently enough that the results of this tracking time will be apparent to new apps. Since Azrael has a smaller pool of members, they will experience much heavier burnout since each member will be required to track for much longer individually, as it cannot be spread out across as many people. They will likely have to implement a restrictive minimum amount of tracking hours otherwise the burden will fall on a small core of dedicated players (as has happened to blue raiding guilds like FE, IB, BDA when they attempted to dethrone TMO). Since they are not actively downing targets currently, it will likely become more difficult to get new players dedicated to tracking since they will not see the point when they are not seeing results from it. Variance is more likely to destroy your guild than it is to allow you to get dragon kills. It's happened the exact same way on blue to more guilds than I can remember off hand. FE, Fusion, BDA when they wanted to compete last summer, DA, VD, IB. All of them ended up disbanding or giving up on competing once they burned out or the competition beat them with numbers. The only example of a secondary guild overcoming the main raiding guild on blue (TMO's conquest of IB) happened as a direct consequence of the numbers game. IB had tighter recruitment policies and TMO merged with a few other guilds and accepted pretty much anyone with a pulse at that time. Here's what happens now: On Saturday, it was my first experience raiding on a repop day, as I recently apped to nilly. I literally didn't see one azrael player all day, and didn't hear about any azrael contesting targets besides some small number guerilla pvp in VP which really only served to stall nihilum, since azrael didn't appear to have a force large enough to actually down a target. On Friday when we did trak, there was a single Azrael group harassing late stragglers as they made their way to the prep area, but no actual attempt to contest, just an attempt to stall. Don't act like we zerg everytime just because every so often the full raid force shows up. There were just over 20 people at that trakanon. That's pretty close to the minimum required to actually kill him. You NEED to be able to contest the minimum number of people required to kill him, especially if you don't have VP loot on many of your raiding mains. If you can't contest spawns with PVP when you know EXACTLY when and where they'll be, what makes you think you can contest spawns when you won't know? Even with full variance as I'd mentioned in my post in the previous variance thread (i.e. CT spawns in 7 days +/- 7 days, any time from 1 second to 2 weeks after his previous death) a larger raid force has a decided advantage over a smaller one, since they have more players to mobilize whenever it becomes necessary. In Summary: Don't fool yourself thinking that nilly will be unprepared or disorganized enough to NOT be camping their entire raidforce out at these targets and contesting with the same number of players they do currently. There will be less PVP on a whole due to how advantageous it will be to have a raid force fully buffed and prepared camped near a target ready to pounce when a tracker calls. Don't fool yourself into thinking that your off hours crew will be stronger than theirs, since this is really a factor entirely dependent on the total number of members to begin with. They have a larger guild, so they'll have more people willing to camp out and wake up at 4am or 6am than you will. Don't fool yourself into thinking that it will change from a game of numbers to a game of skill, it won't. This game inherently favors numbers, always has, always will (see: blue server raiding). There is no skill involved in tracking off hours or camping out a raid force. It's all a matter of burning out the other side quicker, and nihilum is in a better position to do that to you than you are to them. TLDR: TL;DR: Variance means less PVP, and Nihilum still wins. What's your point?
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Gradner Goodtimes - 60 Bard | ||
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Last edited by GradnerLives; 06-09-2014 at 12:03 PM..
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#82
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Some of them are actually dumb enough to believe that any change may somehow turn the tides in their favor, but most of them are just trolling about variance because they want grief Nihilum as hard as they can by wasting thousands of hours of their EQ time sitting around tracking mobs.
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#83
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Doesn't matter how many people say the same thing Gradner, Lite and co. believe poopsocking leads to PVP somehow. It's not even worth defending anymore, you can probably find 5 threads created by Azrael members in the last few months alone asking for variance. It's the same half dozen vocal minority members asking for the same thing only to have most everyone disagree with them. It is about as dead of a horse as we have on R99.
The only official response we've ever been given is that variance isn't happening. Until that changes it's better just to ignore the variance threads every 3-4 days when a new one pops up instead of rehashing the same arguments and giving it free bumps. | ||
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#84
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Quote:
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#85
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if somebody wants to poopsock 24 hours a day until a raid mob spawns i commend them, i would never do anything of the sort.
in my eyes it would allow raid mobs to be up a few hours before somebody even realizes its up. either way it would raise the pop. variance a good thing for p99 red | ||
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#86
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In no way does it raise the pop. It does absolutely nothing but grief members of the guilds willing to track mobs and leads to completely uncontested boss encounters as opposed to affording the opportunity to contest mobs on a known timer.
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#87
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Mobs will pop at 4am and be dead by 430. Azrael won't even know they poped until the next day. Sounds like a lot of pvp will happen....
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Ksah <Empire>
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#88
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Alright fine. Humor me. How will the population increase by adding variance? Ugh. | |||
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#89
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#90
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variance would add population because people wouldnt know when mobs popped so they would have to be online in order to find out when... + pop
another reason is it would give + pop is it would allow more guilds to get raid targets. i understand none of you have lives that are here posting against variance but some people do work and leave their basements now and then. when these people cant schedule raid mobs it allows more guilds to get targets, thus more guilds more pvp and more pop variance is totally what is needed on p99 red | ||
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