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#71
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Do you work for The Ministry of Propoganda for a South American dictator or something? Just making matter of fact statements doesn't make them so. You do it in every fucking thread. "This is the most popular ruleset for the new server" blah blah blah. HORSESHIT. It's just what you want. Trying to discuss this stuff with this guy is like trying to discuss the problems with socialism with a socialist. Or evolution with a religious fundementalist. They have an answer for everything yet their answers contain no substance. Just matter of fact statements that attempt to pass off opinion as fact. Your changes are idiotic.
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Last edited by Weekapaug; 09-05-2013 at 10:17 AM..
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#72
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Evil in-fighting may help the transition for current R99 players as well once the servers are merged (if they keep the team model). Want to pvp everyone? Evil side. Want to team play? Maybe team evil isnt for you.
The more I consider that idea the more I like it. After re-watching the twitch vid I'd also like to throw around my opinion about "just trying some things" like various item loots or other experiments: No. If there are experiments to be slung about, open a test server where exp bonuses are crazy, server wipes happen regularly, and the rules change every time. Once you have the answers you want, then open the real thing. I am not a fan of the whole "lets try some form of item loot, even if its just for a short while" thought. Poor planning. Implement your desired version of item loot (none also being an option) and leave it in place. Wishy-washy rules make for a less trusting environment. On the subject of team balance questions: Everquest is a hugly enjoyable game. Why else would we all be here? Part of that enjoyment comes from the games imbalance. Some classes or races are harder to play than others. A SZ ruleset takes that to extreme, and that is why I like it. Do not add superfluous items for a crutch. Do not sling "any race and class for any team" all over the walls just for a fresh coat of paint. Guilds can -and have on live- pwned the highest level content with gnome warriors. Project 1999 is about playing the game as it existed in its hayday. Is it perfect? No. Neither is the game itself. And we all still love it. There will never be a single pvp server that fits everyone, not even after a trip to the chop shop. My request of our beloved devs is to pick a ruleset and implement it to the fullest ability. On "I want the new server MY way": Maybe this is more your speed... http://www.youtube.com/watch?v=4fndeDfaWCg Go play on stormhaven, EZ, or any of the other EMU servers you have access to. They have plenty of custom content along side old world content so you can pick your own adventure. I think most of us on P99, red or blue, are here for EQ as it was, not how we want(ed) it to be.
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-Glasken, coming out of retirement for Green99
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#73
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If you can't understand why an FV hammer (or something like it) is needed to promote parity between the teams, then you simply don't understand this game/SZ rules well enough to be making serious balance suggestions.
Writing the OT hammer off as "a stupid fucking gate hammer" pretty much throws your credibility out the window. It's the only item of its type in the game and allows guilds to mobilize a large force anywhere in Norrath in minutes. If you can't understand how much of an enormous advantage this is in both PvE and PvP, then I don't know what to tell you. Further, comparing stat bonuses to "epics at level 20" and "built in SoW" is completely laughable. Again, you have zero credibility when you make such an absurd comparison. The purpose is not to make Good and Neutral characters overpowered, it's simply to attract a larger number of dedicated players to those teams. Under vanilla SZ rules, the advantages of the Evil team are magnified because the most serious players tend to exploit every advantage they can get and hence roll Evil, so the Evil team winds up not only with the most built-in advantages, but with the most dedicated and hardcore players. Neither of you have demonstrated any real understanding of the reasons why the Evil team dominated on SZ, and why it would dominate just as much if not more on a P1999 SZ server. Either that, or you simply don't care, and are more interested in 100% classic rules than a thriving server. That's your prerogative, but puts you in the extreme minority, and is a position not even shared by the Devs. I'm also lol at a guy who compares me to a raging socialist or a religious fundamentalist at the same time he's flipping out about slight deviations from his precious "classic", which is apparently his version of the one true faith. More than a little bit of projection going on there, methinks. | ||
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#74
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All these "new server" threads belong in the PvP forum, because its a new PvP server etc etc.
I think we've reached a plateau with everyone and their 2-boxing dog's ideas on what should be included to make it successful. I'm sure Nilbog won't have read every single message, and if he has... he's got a shit ton of patience or spare time [You must be logged in to view images. Log in or Register.]
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#75
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Also, saying my posts are like empty religious propaganda is laughable; you never reply to any of the points being made. You just blindly keep repeating "no that won't ever work". You don't understand game design, nor game balance. You're just mad about the server not being exactly classic, out of some kind of unfounded fear that it will be like a random Emu.
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#76
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Nilbog is a saint
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#77
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I've been around a long time, and I see far more "Hi, I'm new" stories about how people were unsatisfied with how different all the other available versions of EQ are and were thrilled to find this close-as-we-can-get representation of the classic experience. I can't remember even one where they mentioned mostly liking how classic things are here, but hoping we could make completely custom modifications to the server in the name of fairness. And that's why I'm throwing my two cents in, representing the voice of those players who don't mind the imbalance, or the challenge, that the classic SZ rule set creates. Now before you read this and get your 'I gotta prove my way is right' response written out, I want to clarify that I'm not trying to say your ideas are bad for everyone. Some people don't care as much if things aren't 100% classic and are totally behind your proposed changes. I just happen to be in the other crowd that prefers to keep the game as intact as possible, flaws and all. Maybe the devs will implement these changes (or others) and enough people will love them and the server will work fine. There's no way to know until it happens. So don't take my responses as personal attacks of any sort, because they aren't meant to be. | |||
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#78
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A classic experience is the reason a lot of the people on this server are here. Or at least as classic as possible. That includes imbalances. My argument to your suggestions for this new team server is that altering items and stats in favor of a more balanced game retract from the goal of P99 - a classic eq experience. It isn't perfect yet, but it is damn close. Regardless of the stats of this new server, I will be giving it a go. On the off chance that your suggestions are taken to heart by the devs, then I will absolutely make use of them, and enjoy every moment of my handouts as a Brell worshiping gnome warrior with my shiny new FV Gate Hammer. The name of the server can be in pink instead of red, and following its description will be the following: [You must be logged in to view images. Log in or Register.] 'Gotta agree with Swish too. A lot of ideas have already been posted, criticized, endorsed ect... Lets all have a sit back and see what gets cooked up for us to enjoy next. For the record I loved candyland.
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-Glasken, coming out of retirement for Green99
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Last edited by Glasken; 09-05-2013 at 01:23 PM..
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#80
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