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Old 11-06-2011, 03:34 AM
Softcore PK Softcore PK is offline
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ok one more post

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Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Stop thinking that its about the exp loss by itself, its about anything that deters pvp.

In one world I see brawls and fights that go on for hours just for the fun.
In the other I see people leaving/logging after 2 deaths because the exp loss will cost them too much time.

If you want it to be killing people to get them out of a zone entirely because the risks, then that is absolutely fine and has many of its own merits.

However, some of us here think the idea of no exp loss promoting enemies to return for round 3, 4 and 5+ sounds like way more fun.
I understand what you're saying, too. You wanna fight people! Because it's fun and maybe why you played EQ live.

Well what I want, are for these fights to matter. People should have to think about why they're getting into fights, and if the risks involved are worth fighting anyway. There's more opportunity for roleplay this way, and it's simply more realistic. Realism is a good thing, and it's something I've found every other mmo in existence to be lacking. EQ was the happy exception.
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Old 11-06-2011, 03:35 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Stop thinking that its about the exp loss by itself, its about anything that deters pvp by such a large degree.

In one world I see brawls and fights that go on for hours just for the fun of it.
In the other I see people leaving/logging after 2 deaths because the exp loss will cost them too much time.

If you want it to be killing people to get them out of a zone entirely because the risks, then that is absolutely fine and has many of its own merits.

However, some of us here think the idea of no exp loss promoting enemies to return for round 3, 4 and 5+ sounds like way more fun.
ya sounds fun killing the same person over and over for no reason

guess ur right
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  #3  
Old 11-06-2011, 03:43 AM
Dweed Dweed is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
ya sounds fun killing the same person over and over for no reason

guess ur right
The idea of a group of duoers/soloers slowly building up the numbers/strength to overcome an organized group that's taken over a zone is what sounds like a blast to me. For both parties involved.

It's an escalation of pvp. If everyone leaves/logs after a fight how is that better?
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Old 11-06-2011, 04:05 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
The idea of a group of duoers/soloers slowly building up the numbers/strength to overcome an organized group that's taken over a zone is what sounds like a blast to me. For both parties involved.

It's an escalation of pvp. If everyone leaves/logs after a fight how is that better?
you can do this without dying 30 times fyi its called /ooc hey who wants to kill those zerglings 5 paladin lfg
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  #5  
Old 11-06-2011, 03:38 AM
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I sure hope Rogean and Null and the rest take a look at this thread, Im sure they can see where we are going with this, and give it a hard thought.
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Old 11-06-2011, 04:35 AM
Pudge Pudge is offline
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didn't read thread.

but the only reason for exp loss in my mind is bind rushing.

it is enough of a loss to be killed, ported to bind naked, and lose the pve you were battling over. if there is an alternative to prevent bind rushing (ex: can't enter the zone you died in in for the next 30 minutes (and i mean, SERVER CONTROLLED, no exceptions - unless rezed) that is also a good solution.
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Old 11-06-2011, 04:40 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
didn't read thread.

but the only reason for exp loss in my mind is bind rushing.

it is enough of a loss to be killed, ported to bind naked, and lose the pve you were battling over. if there is an alternative to prevent bind rushing (ex: can't enter the zone you died in in for the next 30 minutes (and i mean, SERVER CONTROLLED, no exceptions - unless rezed) that is also a good solution.
I really dont get this bind rushing thing... have any of you guys played on a Zek server? If someone killed you in a zone, you didnt take your shit and run most of the times... It was pvp time. You called for guild backup, you snuck back there and got intel on where the guys were so you could jump em back with your folks... According to you guys its take my shit and run time. Wheres the pvp in your pvp server?

To me when i thought bind rushing, i had in mind some high lvl chanter sitting on a multiple caster bind clarity'ing a bunch of casters who got right back to fukn people up... youre talkin about a single guy zoning in to where his corpse is? Holy blue pvp server Batman!
Last edited by oldfish; 11-06-2011 at 04:46 AM..
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Old 11-06-2011, 04:37 AM
Pudge Pudge is offline
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actually. i just thought of that shit on the spot, and think it's a damn good solution to the "zone control" pvp aspect. if you get killed in a zone - perhaps only a RAID zone - you CANNOT enter it for the next 60 minutes. seems like the perfect answer to bind rush for me.

maybe 20 minutes for non-raid zones.

DO IT ROGEAN


DO IT.
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Old 11-06-2011, 04:38 AM
Pudge Pudge is offline
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FOR SRS
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Old 11-06-2011, 04:45 AM
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to be honest.. if it's "bind rush till you log off" pvp, then guilds will just zerg chain bind rush till the other side has to log off. which is kinda gay.

it's happened on vztz, i think knuckle was actually a GM at the time, he can tell you about one particular incident which lasted approximately 5 hours. bind in everfrost, rush perma, get killed, repeat
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