Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 11-06-2011, 03:34 AM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

ok one more post

Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Stop thinking that its about the exp loss by itself, its about anything that deters pvp.

In one world I see brawls and fights that go on for hours just for the fun.
In the other I see people leaving/logging after 2 deaths because the exp loss will cost them too much time.

If you want it to be killing people to get them out of a zone entirely because the risks, then that is absolutely fine and has many of its own merits.

However, some of us here think the idea of no exp loss promoting enemies to return for round 3, 4 and 5+ sounds like way more fun.
I understand what you're saying, too. You wanna fight people! Because it's fun and maybe why you played EQ live.

Well what I want, are for these fights to matter. People should have to think about why they're getting into fights, and if the risks involved are worth fighting anyway. There's more opportunity for roleplay this way, and it's simply more realistic. Realism is a good thing, and it's something I've found every other mmo in existence to be lacking. EQ was the happy exception.
__________________
“Smile, breathe, and go slowly.”
  #62  
Old 11-06-2011, 03:35 AM
gloinz gloinz is offline
Planar Protector

gloinz's Avatar

Join Date: Aug 2011
Posts: 1,003
Default

Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Stop thinking that its about the exp loss by itself, its about anything that deters pvp by such a large degree.

In one world I see brawls and fights that go on for hours just for the fun of it.
In the other I see people leaving/logging after 2 deaths because the exp loss will cost them too much time.

If you want it to be killing people to get them out of a zone entirely because the risks, then that is absolutely fine and has many of its own merits.

However, some of us here think the idea of no exp loss promoting enemies to return for round 3, 4 and 5+ sounds like way more fun.
ya sounds fun killing the same person over and over for no reason

guess ur right
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005
Senior Vice President, <PvP Champs> 2006-Present
  #63  
Old 11-06-2011, 03:36 AM
Chronoburn Chronoburn is offline
Fire Giant


Join Date: Jun 2011
Location: Minneapolis
Posts: 547
Default

I thought RZ peoples were hardcore.
  #64  
Old 11-06-2011, 03:38 AM
oldfish oldfish is offline
Sarnak


Join Date: Oct 2011
Posts: 417
Default

I sure hope Rogean and Null and the rest take a look at this thread, Im sure they can see where we are going with this, and give it a hard thought.
  #65  
Old 11-06-2011, 03:38 AM
gloinz gloinz is offline
Planar Protector

gloinz's Avatar

Join Date: Aug 2011
Posts: 1,003
Default

Quote:
Originally Posted by Chronoburn [You must be logged in to view images. Log in or Register.]
I thought RZ peoples were hardcore.
oldfish making them seem like zerg rushing newbs

sz stands the test as the server with manly men imo
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005
Senior Vice President, <PvP Champs> 2006-Present
  #66  
Old 11-06-2011, 03:40 AM
Chronoburn Chronoburn is offline
Fire Giant


Join Date: Jun 2011
Location: Minneapolis
Posts: 547
Default

Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
sz stands the test as the server with manly men imo
Especially neuts.
  #67  
Old 11-06-2011, 03:43 AM
Dweed Dweed is offline
Kobold


Join Date: Feb 2011
Posts: 133
Default

Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
ya sounds fun killing the same person over and over for no reason

guess ur right
The idea of a group of duoers/soloers slowly building up the numbers/strength to overcome an organized group that's taken over a zone is what sounds like a blast to me. For both parties involved.

It's an escalation of pvp. If everyone leaves/logs after a fight how is that better?
  #68  
Old 11-06-2011, 04:05 AM
gloinz gloinz is offline
Planar Protector

gloinz's Avatar

Join Date: Aug 2011
Posts: 1,003
Default

Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
The idea of a group of duoers/soloers slowly building up the numbers/strength to overcome an organized group that's taken over a zone is what sounds like a blast to me. For both parties involved.

It's an escalation of pvp. If everyone leaves/logs after a fight how is that better?
you can do this without dying 30 times fyi its called /ooc hey who wants to kill those zerglings 5 paladin lfg
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005
Senior Vice President, <PvP Champs> 2006-Present
  #69  
Old 11-06-2011, 04:29 AM
juicedsixfo juicedsixfo is offline
Sarnak


Join Date: Jul 2011
Posts: 474
Default

Sure seems like the majority of you never played RZ. I don't doubt it, I mean, it was 12 years ago. But let me tell you something about it as someone who played RZ on day 1 - it wasn't red. Not even in the slightest. PKs were frowned upon. Don't get me wrong, PvP happened, especially in my guild which was basically formed up of a bunch of old UO players.

But the beauty of RZ was that it had a community of blue, red, purple, and pink. Stop trying to make it something it wasn't. It's not a first person shooter. It's the same old game with PvP turned /on, that's it. Play it how you want.
  #70  
Old 11-06-2011, 04:35 AM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

didn't read thread.

but the only reason for exp loss in my mind is bind rushing.

it is enough of a loss to be killed, ported to bind naked, and lose the pve you were battling over. if there is an alternative to prevent bind rushing (ex: can't enter the zone you died in in for the next 30 minutes (and i mean, SERVER CONTROLLED, no exceptions - unless rezed) that is also a good solution.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:41 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.