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  #61  
Old 05-15-2015, 04:32 PM
Swish Swish is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
anyone got eyes on Salty
eqbrowser might have a future on Daybreak [You must be logged in to view images. Log in or Register.]
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  #62  
Old 05-15-2015, 05:07 PM
Rec Rec is offline
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DBG isn't going to do anything other than put the server up and pretend it doesn't exist
  #63  
Old 05-16-2015, 02:42 PM
stormlord stormlord is offline
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Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
Sullon zek was easy mode, at least you had a chance to kill someone before they trained. Training and no pvp that's the real hardcore server.
What're ytou smoking? I played blue servers and Sullon Zek. There's no comparison.

Talk about things you understand instead of looking like you got s*** for brains.

Sullon Zek had no Play Nice rules (1). It also had no level restrictions. Even the other PvP servers had Play Nice. On SZ you'd get mowed down by someoen 40 levels higher and routinely trained in certain zones where that was easy to do. The only thing the company tried to stop was hacking, but hacking was with EQ from the first months on.

Sullon Zek had hte least rules but also the smallest population. The lesson is players like rules because they want the safety and assurance. Without an effective anti-griefing force or rule system, an MMO will suffer.

The real problem on the PvP servers was how to stop griefing. What they needed was a way to actually punish griefers on a broad level. I mean, the problem is griefers could grief and still visit the cities and shop and get experience and do almost everything you need to do. Even if you earned a bad reputation in the game, you'd still have a circle of friends to turn to and a horde of alts. It wasn't enough. EQ had no defenses and no real weapons for the anti-greifers to make a difference.

EQ PVP was like putting meat in cage with a lion and putting a muscled turkey in there to guard it. Muslced or not the Turkey makes no differneces. The lion will make quick work of the well intention Turkey. It's impotent as protection.

(1) About the play nice thing, go here:
http://web.archive.org/web/200302051..._rule_sets.jsp
Quote:
Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any server.
EDIT: Note SZ also allowed rogues to pickpockets other players. And exp loss in PvP was same as dying to NPCs if the killer was within five levels. On the other PvP servers it was less frequent and it might have been less too.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 05-16-2015 at 03:11 PM..
  #64  
Old 05-16-2015, 03:01 PM
Millburn Millburn is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
What're ytou smoking? I played blue servers and Sullon Zek. There's no comparison.

Talk about things you understand instead of looking like you got s*** for brains.

Sullon Zek had no Play Nice rules. It also had no level restrictions. Even the other PvP servers had Play Nice. On SZ you'd get mowed down by someoen 40 levels higher and routinely trained in certain zones where that was easy to do. The only thing the company tried to stop was hacking, but hacking was with EQ from the first months on.

Sullon Zek had hte least rules but also the smallest population. The lesson is players like rules because they want the safety and assurance. Without an effective anti-griefing force or rule system, an MMO will suffer.

The real problem on the PvP servers was how to stop griefing. What they needed was a way to actually punish griefers on a broad level. I mean, the problem is griefers could grief and still visit the cities and shop and get experience and do almost everything you need to do. Even if you earned a bad reputation in the game, you'd still have a circle of friends to turn to and a horde of alts. It wasn't enough. EQ had no defenses and no real weapons for the anti-greifers to make a difference.

EQ PVP was like putting meat in cage with a lion and putting a muscled turkey in there to guard it. Muslced or not the Turkey makes no differneces. The lion will make quick work of the well intention Turkey. It's impotent as protection.
Damn dude...lay off the roids.
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  #65  
Old 05-16-2015, 03:13 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
Damn dude...lay off the roids.
I suppose your comment is supposed ot make you look smart and cool headed?

You just look like another s*** for brains poster who wants to post to post. Worthleess.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
  #66  
Old 05-16-2015, 03:24 PM
Rec Rec is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
What're ytou smoking? I played blue servers and Sullon Zek. There's no comparison.

Talk about things you understand instead of looking like you got s*** for brains.

Sullon Zek had no Play Nice rules (1). It also had no level restrictions. Even the other PvP servers had Play Nice. On SZ you'd get mowed down by someoen 40 levels higher and routinely trained in certain zones where that was easy to do. The only thing the company tried to stop was hacking, but hacking was with EQ from the first months on.

Sullon Zek had hte least rules but also the smallest population. The lesson is players like rules because they want the safety and assurance. Without an effective anti-griefing force or rule system, an MMO will suffer.

The real problem on the PvP servers was how to stop griefing. What they needed was a way to actually punish griefers on a broad level. I mean, the problem is griefers could grief and still visit the cities and shop and get experience and do almost everything you need to do. Even if you earned a bad reputation in the game, you'd still have a circle of friends to turn to and a horde of alts. It wasn't enough. EQ had no defenses and no real weapons for the anti-greifers to make a difference.

EQ PVP was like putting meat in cage with a lion and putting a muscled turkey in there to guard it. Muslced or not the Turkey makes no differneces. The lion will make quick work of the well intention Turkey. It's impotent as protection.

(1) About the play nice thing, go here:
http://web.archive.org/web/200302051..._rule_sets.jsp


EDIT: Note SZ also allowed rogues to pickpockets other players. And exp loss in PvP was same as dying to NPCs if the killer was within five levels. On the other PvP servers it was less frequent and it might have been less too.
You failed the internet test
  #67  
Old 05-16-2015, 03:29 PM
Saludeen Saludeen is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
No GM support...and paying premium prices to play....

You could get better service with ANY other company. Heck, other companies when short on money even allow volunteer guides and player council systems and other things like that.

But daybreak wants 15$ a month (at least, if you aren't multiboxing) for a game SOMEONE ELSE made 15 years ago...

Yea, the server is going to be really ugly. It will be trains, KSing, multiboxing (1 guy clearing ALL of guk, for example)...high levels just taking whatever they want from whoever they want (good thing there are EXP potions so people can pay to win and level faster then come back with their max OP mage and AFK take everything from players).

No thanks -_-
QFT. It would be a great server if they made it a replica of p99 with regards to rules. But everything you mentioned turns me away because I don't want to be good at multiboxing and cheating, nor do I want to pay $15 a month for a gimped blue server.
  #68  
Old 05-16-2015, 03:39 PM
Millburn Millburn is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I suppose your comment is supposed ot make you look smart and cool headed?

You just look like another s*** for brains poster who wants to post to post. Worthleess.
For real, that shit's bad for your body and mind. I think they make you sprout mammaries too. Either way, cool it down man this shit ain't RnF.
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  #69  
Old 05-16-2015, 04:32 PM
Enderenter Enderenter is offline
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wtb p99 blue (2), starting at classic?

daybreak's ragefire appears to be a failure.
  #70  
Old 05-16-2015, 06:59 PM
Orruar Orruar is offline
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The presence of a subscription is at least somewhat encouraging. Would have fewer of the unwashed masses around at least.
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