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Turp 05-13-2015 04:13 AM

Ragefire , Everquests Wild West...
 
Quote:

Originally Posted by Ragefire GM - CSR (Post 1887507)
"Its going to be a DPS race/war. Highest DPS wins."

Concerned citizen 1 replies
"So, KSing is now a thing of the past, or is this just in reference to named or raid mobs?"
Quote:

Originally Posted by Ragefire GM - CSR (Post 1887507)
DPS wins in all situations.


After being bombarded with raid rules for over 2 years now, this should be a breath of fresh air for most who raid here on p99.
Guessing it will be hell for some casuals
Ragefire is gonna be good (even just to watch , play if You dare).
6 months of classic is gonna be a shit show. To many people and not enough loots.
Anyone that has played a while can tell you exactly how that ends.
Mem blurring dragons is one scenario that comes to mind.
How will they keep a subscription base with a cutthroat server?
It is obvious casuals outnumber the hardcore, are they banking on the idea that all the hardcores will flock here an fight each other?
What will be some /popcorn moments so i can get a good seat?
Thoughts?
Ill go on record w/
-It will be known as Ragequit within 3 months and the casuals WILL vote kunark in before the 6 months is up.
Could be good for p99.

Source @ - https://forums.daybreakgames.com/eq/...on-tlp.220283/

Cobretti 05-13-2015 05:50 AM

memory blur has a 10% effectiveness, and 12sec cast time...it is not going to be a good strategy also considering it will be terrible vs Nagafen/Vox in classic because of higher level of mob vs your enchanter who is only level 50. Secondly, Atone which is the cleric line has an even worse effectiveness rate.

LostCause 05-13-2015 06:53 AM

you can have more then one memory blur type spell up so.

all of them are on different timers just like the aoe stuns.

Swish 05-13-2015 07:32 AM

They went for the cheap option - "leave it to the players".

Gonna be a lot of salty tears and they'll have to change their approach unless they want to lose a chunk of their subscribers after the first month runs out.

Prepare yourself on red today.

Zade 05-13-2015 07:45 AM

SKs unite! HT rotations ftw

pharmakos 05-13-2015 08:28 AM

harm touch has been nerfed. harm touch places a 40 second debuff timer on the mob. can't drop another harm touch on the mob until the 40 seconds is up.

Grobb 1999 05-13-2015 08:45 AM

ROFL...server is dead before it launches

DPS wins on a blue server without pvp? Even the hardcore will quit when they lose out to the rampant 6box wizard gold farming bots.

They would have been better off just not saying anything about the rule set prior to launch

Swish 05-13-2015 09:08 AM

Quote:

Originally Posted by pharmakos (Post 1890675)
harm touch has been nerfed. harm touch places a 40 second debuff timer on the mob. can't drop another harm touch on the mob until the 40 seconds is up.

Classic EverQuest, with the most unclassic of nerfs... RIP

http://i.imgur.com/1gBWIug.gif

Zade 05-13-2015 09:13 AM

Quote:

Originally Posted by pharmakos (Post 1890675)
harm touch has been nerfed. harm touch places a 40 second debuff timer on the mob. can't drop another harm touch on the mob until the 40 seconds is up.

is this serious? if its a troll, you got me.

Millburn 05-13-2015 09:22 AM

Quote:

Originally Posted by Zade (Post 1890724)
is this serious? if its a troll, you got me.

It's the most simple solution to the 30+ SK's each guild rolls loaded with MQ autofire scripts. It may not be classic, it may sound silly, and it may seem excessive, but holy shit if you were there for Fippy you would understand how necessary it is. I've seen Trak die before he even touches the ground. No literally I mean you know how mobs spawn just a teensy tiny bit above the ground and then fall? Yeah dead before that shit even played out.


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