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#61
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ah didn't see the two equal forces part
but the alliance combined is an equal force so what you're really trying to say is merge lol - to have 2 same sized guilds is that right or am I missing something here lol - with 2 equal sized guilds - this idea of sub 55 removal of pvp is possible? | ||
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#62
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#63
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but now we run into the same problem we witnessed this passed sunday
these two giant forces aren't capable of fighting over a mob boss at this current state of the server any plans to upgrade the server so massive fights are still possible? | ||
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#65
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Quote:
IF(and note that's a big if) such a level system were to be set in place I would say level 60 (because I believe that the level 60 range is only other 60's?) and large scale engagements would be outside LNS. It still doesn't really sit well with me, since sanctioned corpse camping is likely to create more tears than LNS does. For Red, I think LNS is necessary even as a necessary evil. I think FFA in general is a flawed system, but that's an entirely different issue. I'll keep the level limit idea in mind as I watch and learn more about Red, but right now I really don't think it would end well. | |||
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#66
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__________________
Ksah <Empire>
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#67
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#68
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#69
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The loophole to losing over contention of a mob is mass plugging, calling Force LNS, unplugging and porting out immediately to snipe other mobs. That's literally the culture we've built with the current PnP. There are no fights that force guilds to commit fully once engaged in a fight. The best fights in the game have been in VP because there's no way out. You don't need to abolish PnP at the raid level, you just need a timeframe on when guilds can actually zone in and LNS once they've called it in mass PvP. That's the purpose of locking a guild out of a zone from getting their corpses for a set amount of time once Force LnS is called. There's plenty of options with that - like only being able to LNS once the victorious guild has left the zone, or only being able to LNS after two hours have elapsed since the LNS was called (or less time than that). Being allowed into a raid zone to clean up corpses once slain and then walk away virtually unscathed is really kind of stupid. If you're contending over raid mobs, you're no longer a newbie on Red. You should expect some form of risk coming at other guilds, no? | |||
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#70
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an upgrade in server I think is necessary and should be looked into asap. velious dragons are a lot harder than kunark ones - so more bodies will be needed in essence - more bodies more desyncing of gameplay | |||
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